public static void sendPartyChange(Character ptr, int partyId) { GameServer s=getGameServerFromMap(ptr.getMapId()); if(s!=null) { MessageOut msg=new MessageOut(Protocol.CGMSG_CHANGED_PARTY); msg.writeInt32(ptr.getDatabaseID()); msg.writeInt32(partyId); s.send(msg); } }
public static void registerClient(string token, Character ptr) { GameServer s=getGameServerFromMap(ptr.getMapId()); registerGameClient(s, token, ptr); }