Пример #1
0
 void setAccount(Account acc)
 {
     mAccount=acc;
     mAccountID=acc.getID();
     mAccountLevel=(byte)acc.getLevel();
 }
Пример #2
0
        Dictionary<int, int> mStatusEffects; //!< Status Effects

        #endregion Fields

        #region Constructors

        //std::vector<std::string> mGuilds;        //!< All the guilds the player
        //!< belongs to.
        //friend class AccountHandler;
        //friend class Storage;
        // Set as a friend, but still a lot of redundant accessors. FIXME.
        //template< class T >
        //friend void serializeCharacterData(const T &data, MessageOut &msg);
        public Character(string name, int id)
        {
            mName=name;
            mDatabaseID=id;
            mAccountID=-1;
            mAccount=null;
        }
Пример #3
0
        ISL.Server.Account.Account getAccountBySQL(int accountID)
        {
            string sql=String.Format("SELECT * FROM {0} WHERE id = {1};", ACCOUNTS_TBL_NAME, accountID);
            DataTable table=mDb.ExecuteQuery(sql);

            if(table.Rows.Count==0)
                return null;

            // Create an Account instance
            // and initialize it with information about the user.
            ISL.Server.Account.Account account=new ISL.Server.Account.Account(accountID);
            account.setName(table.Rows[0]["username"].ToString());
            account.setPassword(table.Rows[0]["password"].ToString());
            account.setEmail(table.Rows[0]["email"].ToString());

            account.setRegistrationDate(ToDateTime(table.Rows[0]["registration"].ToString()));
            account.setLastLogin(ToDateTime(table.Rows[0]["lastlogin"].ToString()));

            int level=Convert.ToInt32(table.Rows[0]["level"]);

            // Check if the user is permanently banned, or temporarily banned.
            if(level==(int)AccessLevel.AL_BANNED||DateTime.Now<=ToDateTime(table.Rows[0]["banned"].ToString()))
            {
                account.setLevel((int)AccessLevel.AL_BANNED);
                // It is, so skip character loading.
                return account;
            }
            account.setLevel(level);

            // Correct on-the-fly the old 0 slot characters
            // NOTE: Will be deprecated and removed at some point.
            //fixCharactersSlot(id);

            // Load the characters associated with the account.
            sql=String.Format("SELECT id FROM {0} WHERE user_id = '{1}';", CHARACTERS_TBL_NAME, accountID);
            DataTable charInfo=mDb.ExecuteQuery(sql);

            if(charInfo.Rows.Count>0)
            {
                int size=charInfo.Rows.Count;
                Dictionary<uint, Character> characters=new Dictionary<uint, Character>();

                Logger.Write(LogLevel.Debug, "Account {0} has {1} character(s) in database.", accountID, size);

                // Two steps: it seems like multiple requests cannot be alive
                // at the same time.
                List<uint> characterIDs=new List<uint>();

                for(int k = 0;k < size;++k)
                {
                    characterIDs.Add(Convert.ToUInt32(charInfo.Rows[k]["id"]));
                }

                for(int k = 0;k < size;++k)
                {
                    Character ptr=getCharacter((int)characterIDs[k], account);

                    if(ptr!=null)
                    {
                        characters[ptr.getCharacterSlot()]=ptr;
                    }
                    else
                    {
                        Logger.Write(LogLevel.Error, "Failed to get character {0} for account {1}.", characterIDs[k], accountID);
                    }
                }

                account.setCharacters(characters);
            }

            return account;
        }
Пример #4
0
        void handleRegisterMessage(AccountClient client, MessageIn msg)
        {
            int clientVersion=msg.readInt32();
            string username=msg.readString();
            string password=msg.readString();
            string email=msg.readString();
            string captcha=msg.readString();

            MessageOut reply=new MessageOut(Protocol.APMSG_REGISTER_RESPONSE);

            if(client.status!=AccountClientStatus.CLIENT_LOGIN)
            {
                reply.writeInt8((int)ErrorMessage.ERRMSG_FAILURE);
            }
            else if(!mRegistrationAllowed)
            {
                reply.writeInt8((int)ErrorMessage.ERRMSG_FAILURE);
            }
            else if(clientVersion<ManaServ.PROTOCOL_VERSION)
            {
                reply.writeInt8((int)Register.REGISTER_INVALID_VERSION);
            }
            else if(Program.stringFilter.findDoubleQuotes(username)
                ||Program.stringFilter.findDoubleQuotes(email)
                ||username.Length<mMinNameLength
                ||username.Length>mMaxNameLength
                ||!Program.stringFilter.isEmailValid(email)
                ||!Program.stringFilter.filterContent(username))
            {
                reply.writeInt8((int)ErrorMessage.ERRMSG_INVALID_ARGUMENT);
            }
            else if(Program.storage.doesUserNameExist(username))
            {
                reply.writeInt8((int)Register.REGISTER_EXISTS_USERNAME);
            }
            else if(Program.storage.doesEmailAddressExist(SHA256.HashString(email)))
            {
                reply.writeInt8((int)Register.REGISTER_EXISTS_EMAIL);
            }
            else if(!checkCaptcha(client, captcha))
            {
                reply.writeInt8((int)Register.REGISTER_CAPTCHA_WRONG);
            }
            else
            {
                ISL.Server.Account.Account acc=new ISL.Server.Account.Account();
                acc.setName(username);
                acc.setPassword(SHA256.HashString(password));

                // We hash email server-side for additional privacy
                // we ask for it again when we need it and verify it
                // through comparing it with the hash.
                acc.setEmail(SHA256.HashString(email));
                acc.setLevel((int)AccessLevel.AL_PLAYER);

                // Set the date and time of the account registration, and the last login
                DateTime regdate=DateTime.Now;
                acc.setRegistrationDate(regdate);
                acc.setLastLogin(regdate);

                Program.storage.addAccount(acc);
                reply.writeInt8((int)ErrorMessage.ERRMSG_OK);
                addServerInfo(reply);

                // Associate account with connection
                client.setAccount(acc);
                client.status=AccountClientStatus.CLIENT_CONNECTED;
            }

            client.send(reply);
        }
Пример #5
0
 void unsetAccount()
 {
     mAccount=null;
 }
Пример #6
0
 public void setAccount(ISL.Server.Account.Account acc)
 {
     unsetAccount();
     mAccount=acc;
 }
Пример #7
0
 public AccountClient(TcpClient peer)
     : base(peer)
 {
     status=AccountClientStatus.CLIENT_LOGIN;
     mAccount=null;
 }