Пример #1
0
        public void InitializeLongNote(int noteNum, LaneController laneCont, RhythmGameController gameCont)
        {
            laneController = laneCont;
            gameController = gameCont;
            int spriteNum = noteNum + 4;

            visuals.sprite = noteSprites[spriteNum - 1];
        }
Пример #2
0
 /// <summary>
 /// 初始化
 /// </summary>
 /// <param name="evt">KoreographyEvent对象</param>
 /// <param name="noteNum">音符数量</param>
 /// <param name="laneCont">音轨控制类</param>
 /// <param name="gameCont">游戏控制类</param>
 /// <param name="isLongStart">长音符头</param>
 /// <param name="isLongEnd">长音符尾</param>
 public void Initialize(KoreographyEvent evt, int noteNum, LaneController laneCont,
                        RhythmGameController gameCont, bool isLongStart, bool isLongEnd)
 {
     trackedEvent   = evt;
     laneController = laneCont;
     gameController = gameCont;
     isLongNote     = isLongStart;
     isLongNoteEnd  = isLongEnd;
     spriteNum      = noteNum;
     if (isLongNote)
     {
         spriteNum += 4;
     }
     else if (isLongNoteEnd)
     {
         spriteNum += 8;
     }
     visuals.sprite = noteSprites[spriteNum - 1];
 }
Пример #3
0
 /// <summary>
 /// 将Note对象重置
 /// </summary>
 private void ResetNote()
 {
     trackedEvent   = null;
     laneController = null;
     gameController = null;
 }
Пример #4
0
 /// <summary>
 /// 初始化
 /// </summary>
 /// <param name="controller"></param>
 public void Initialize(RhythmGameController controller)
 {
     gameController = controller;
 }