/// <summary> /// Initializes an empty message instance. /// </summary> internal IQUMessage() { this.m_event = ""; this.m_eventType = ""; this.m_ids = new IQUIds(); this.m_queue = null; }
/// <summary> /// Initializes a new message instance and set the ids and event. /// </summary> /// <param name="anIds">Ids to use (a copy is stored)</param> /// <param name="anEvent">Event the message encapsulates</param> internal IQUMessage(IQUIds anIds, IDictionary<string, object> anEvent) { // store event as JSON string (no need to convert it every time) this.m_event = MiniJSON.Json.Serialize(anEvent); // get type this.m_eventType = anEvent.ContainsKey("type") ? anEvent["type"].ToString() : ""; // use copy of ids. this.m_ids = anIds.Clone(); // no queue this.m_queue = null; }
/// <summary> /// Clears references to used instances. /// </summary> private void ClearReferences() { if (this.m_gameObject != null) { GameObject.Destroy(this.m_gameObject); this.m_gameObject = null; this.m_helper = null; } if (this.m_localStorage != null) { this.m_localStorage.Destroy(); this.m_localStorage = null; } if (this.m_network != null) { this.m_network.Destroy(); this.m_network = null; } if (this.m_pendingMessages != null) { this.m_pendingMessages.Destroy(); this.m_pendingMessages = null; } if (this.m_sendingMessages != null) { this.m_sendingMessages.Destroy(); this.m_sendingMessages = null; } if (this.m_ids != null) { this.m_ids.Destroy(); this.m_ids = null; } }
/// <summary> /// Creates the instance and initializes all private variables. /// </summary> private IQUSDK() { this.m_checkServerInterval = IQUSDK.DefaultCheckServerInterval; this.m_checkServerTime = -IQUSDK.DefaultCheckServerInterval; this.m_device = null; this.m_analyticsEnabled = true; this.m_gameObject = null; this.m_heartbeatTime = -IQUSDK.HeartbeatInterval; this.m_helper = null; this.m_ids = new IQUIds(); this.m_initialized = false; this.m_localStorage = null; this.m_log = ""; #if DEBUG || UNITY_EDITOR this.m_logEnabled = true; #else this.m_logEnabled = false; #endif this.m_network = null; this.m_paused = false; this.m_payable = true; this.m_pendingMessages = null; this.m_sendingMessages = null; this.m_serverAvailable = true; this.m_state = State.None; this.m_testMode = IQUTestMode.None; }
/// <summary> /// Creates ids container using another ids container as source. /// </summary> /// <param name="aSource">Source to make copy from.</param> private IQUIds(IQUIds aSource) { this.m_ids = (string[])aSource.m_ids.Clone(); }
/// <summary> /// Removes references and resources. /// </summary> internal void Destroy() { this.m_next = null; this.m_queue = null; if (this.m_ids != null) { this.m_ids.Destroy(); this.m_ids = null; } }