/// <summary> /// Initializes a new instance of the <see cref="Shipment" /> class. /// </summary> /// <param name="Id">Unique identifier of service.</param> /// <param name="Name">name of shipment.</param> /// <param name="Priority">priority of service, i.e. 1 = high, 2 = normal, 3 = low. default is 2..</param> /// <param name="Pickup">Pickup.</param> /// <param name="Delivery">Delivery.</param> /// <param name="Size">array of capacity dimensions.</param> /// <param name="RequiredSkills">array of required skills.</param> /// <param name="AllowedVehicles">array of allowed vehicle ids.</param> public Shipment(string Id = default(string), string Name = default(string), int?Priority = default(int?), Stop Pickup = default(Stop), Stop Delivery = default(Stop), List <int?> Size = default(List <int?>), List <string> RequiredSkills = default(List <string>), List <string> AllowedVehicles = default(List <string>)) { this.Id = Id; this.Name = Name; this.Priority = Priority; this.Pickup = Pickup; this.Delivery = Delivery; this.Size = Size; this.RequiredSkills = RequiredSkills; this.AllowedVehicles = AllowedVehicles; }
/// <summary> /// Initializes a new instance of the <see cref="Shipment" /> class. /// </summary> /// <param name="Id">Unique identifier of service.</param> /// <param name="Name">name of shipment.</param> /// <param name="Priority">priority of service, i.e. 1 = high, 2 = normal, 3 = low. default is 2..</param> /// <param name="Pickup">Pickup.</param> /// <param name="Delivery">Delivery.</param> /// <param name="Size">array of capacity dimensions.</param> /// <param name="RequiredSkills">array of required skills.</param> /// <param name="AllowedVehicles">array of allowed vehicle ids.</param> public Shipment(string Id = null, string Name = null, int?Priority = null, Stop Pickup = null, Stop Delivery = null, List <int?> Size = null, List <string> RequiredSkills = null, List <string> AllowedVehicles = null) { this.Id = Id; this.Name = Name; this.Priority = Priority; this.Pickup = Pickup; this.Delivery = Delivery; this.Size = Size; this.RequiredSkills = RequiredSkills; this.AllowedVehicles = AllowedVehicles; }