/// <summary>
        /// Read the doodad instances from the Object ADT.
        /// </summary>
        public static void ReadMDDF(BinaryReader reader, uint chunkSize, ADTModel model)
        {
            var mddfSize = chunkSize / 36;

            for (var i = 0; i < mddfSize; ++i)
            {
                var mddfEntry = new MDDF();
                mddfEntry.FileDataId = reader.ReadUInt32();
                mddfEntry.UniqueId   = reader.ReadInt32();

                var rawY = (reader.ReadSingle() - 17066) * -1 / WorldConstants.WorldScale;
                var rawZ = reader.ReadSingle() / WorldConstants.WorldScale;
                var rawX = (reader.ReadSingle() - 17066) * -1 / WorldConstants.WorldScale;
                mddfEntry.Position = new Vector3(rawX, rawZ, rawY);

                rawX = reader.ReadSingle();
                rawZ = 180 - reader.ReadSingle();
                rawY = reader.ReadSingle();
                mddfEntry.Rotation = Quaternion.Euler(new Vector3(rawX, rawZ, rawY));

                mddfEntry.Scale = reader.ReadUInt16() / 1024.0f;
                mddfEntry.Flags = (MDDFFlags)reader.ReadUInt16();

                model.DoodadInstances.Add(mddfEntry.UniqueId, mddfEntry);
            }
        }
Пример #2
0
        /// <summary>
        /// Read the Obj0.adt format.
        /// </summary>
        /// <param name="fileDataId"></param>
        /// <param name="model"></param>
        public static void ReadObjADT(uint fileDataId, ADTModel model)
        {
            var stream = CASC.OpenFile(fileDataId);

            if (stream == null)
            {
                return;
            }

            using (var reader = new BinaryReader(stream))
            {
                while (reader.BaseStream.Position < reader.BaseStream.Length)
                {
                    var chunkId   = (Chunks)reader.ReadUInt32();
                    var chunkSize = reader.ReadUInt32();

                    switch (chunkId)
                    {
                    case Chunks.MDDF:       // Doodad Instances
                        ReadMDDF(reader, chunkSize, model);
                        break;

                    default:
                        reader.Skip(chunkSize);
                        // Debug.Log($"ADTOBJ: Skipping {chunkId} (0x{chunkId:X}) with size: {chunkSize}..");
                        break;
                    }
                }
            }
        }
        /// <summary>
        /// Read the Texture MCNK from the texture ADT.
        /// </summary>
        public static void ReadTexMCNK(BinaryReader reader, uint mcnkSize, ADTModel model)
        {
            var startPosition = reader.BaseStream.Position;
            var texMcnk       = new TexMCNKChunk();

            while (reader.BaseStream.Position < startPosition + mcnkSize)
            {
                var chunkId   = (Chunks)reader.ReadUInt32();
                var chunkSize = reader.ReadUInt32();

                switch (chunkId)
                {
                case Chunks.MCLY:           // Texture Layers.
                    ReadMCLY(reader, chunkSize, texMcnk);
                    break;

                case Chunks.MCAL:           // Alpha Layers.
                    ReadMCAL(reader, texMcnk, model.WdtFileDataId, chunkSize);
                    break;

                default:
                    reader.Skip(chunkSize);
                    break;
                }
            }

            model.TexMCNKs.Add(texMcnk);
        }
        /// <summary>
        /// Read the MTXP chunk.
        /// </summary>
        public static void ReadMTXP(BinaryReader reader, uint chunkSize, ADTModel model)
        {
            model.HasMTXP = true;

            for (var i = 0; i < chunkSize / 16; ++i)
            {
                var flags        = reader.ReadUInt32();
                var heightScale  = reader.ReadSingle();
                var heightOffset = reader.ReadSingle();
                reader.ReadInt32(); // Padding
            }
        }
        /// <summary>
        /// Read the Textures from the Tex0 adt.
        /// </summary>
        public static void ReadTextures(BinaryReader reader, uint chunkSize, ADTModel data)
        {
            var textureSize = chunkSize / 4;

            for (var i = 0; i < textureSize; ++i)
            {
                var texFileDataId = reader.ReadUInt32();
                if (!data.TextureFileDataId.Contains(texFileDataId))
                {
                    var textureData = BLP.Open(texFileDataId);
                    if (textureData == null)
                    {
                        continue;
                    }

                    data.TextureFileDataId.Add(texFileDataId);
                    data.TextureDatas.Add(texFileDataId, textureData);
                }
            }
        }
Пример #6
0
        /// <summary>
        /// Read the Tex0.adt format.
        /// </summary>
        public static void ReadTexADT(uint fileDataId, ADTModel model)
        {
            var stream = CASC.OpenFile(fileDataId);

            if (stream == null)
            {
                return;
            }

            using (var reader = new BinaryReader(stream))
            {
                while (reader.BaseStream.Position < reader.BaseStream.Length)
                {
                    var chunkId   = (Chunks)reader.ReadUInt32();
                    var chunkSize = reader.ReadUInt32();

                    switch (chunkId)
                    {
                    case Chunks.MDID:
                    case Chunks.MHID:
                        ReadTextures(reader, chunkSize, model);
                        break;

                    case Chunks.MCNK:
                        ReadTexMCNK(reader, chunkSize, model);
                        break;

                    case Chunks.MTXP:
                        ReadMTXP(reader, chunkSize, model);
                        break;

                    default:
                        reader.Skip(chunkSize);
                        // Debug.Log($"ADTTEX: Skipping {chunkId} (0x{chunkId:X}) with size: {chunkSize}..");
                        break;
                    }
                }
            }
        }
        /// <summary>
        /// Read the MCNK chunk and fills the <see cref="ADTModel"/> and <see cref="MCNKChunk"/>
        /// </summary>
        public static void ReadMCNK(BinaryReader reader, ADTModel model, uint mcnkSize)
        {
            var startPosition = reader.BaseStream.Position;
            var mcnk          = new MCNKChunk();

            mcnk.Flags      = reader.ReadUInt32();
            mcnk.IndexX     = reader.ReadUInt32();
            mcnk.IndexY     = reader.ReadUInt32();
            mcnk.LayerCount = reader.ReadUInt32();
            var doodadRefCount = reader.ReadUInt32();

            mcnk.HolesHighRes = new byte[8];
            for (var i = 0; i < 8; ++i)
            {
                mcnk.HolesHighRes[i] = reader.ReadByte();
            }

            var layerOffset   = reader.ReadUInt32();
            var refOffset     = reader.ReadUInt32();
            var alphaOffset   = reader.ReadUInt32();
            var alphaSize     = reader.ReadUInt32();
            var shadowOffset  = reader.ReadUInt32();
            var shadowSize    = reader.ReadUInt32();
            var areaId        = reader.ReadUInt32();
            var mapObjectRefs = reader.ReadUInt32();

            mcnk.HolesLowRes = reader.ReadUInt16();
            var unknown1 = reader.ReadUInt16();

            var lowQualityTexture = new uint[4];

            for (var i = 0; i < 4; ++i)
            {
                lowQualityTexture[i] = reader.ReadUInt32();
            }

            var predTex            = reader.ReadUInt32();
            var noEffectDoodad     = reader.ReadUInt32();
            var soundEmitterOffset = reader.ReadInt32();
            var soundEmitterCount  = reader.ReadInt32();
            var liquidOffset       = reader.ReadInt32();
            var liquidSize         = reader.ReadInt32();

            mcnk.MeshPosition = new Vector3(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
            var mccvOffset = reader.ReadInt32();
            var mclvOffset = reader.ReadInt32();

            reader.ReadInt32(); // Unused

            while (reader.BaseStream.Position < startPosition + mcnkSize)
            {
                var chunkId   = (Chunks)reader.ReadUInt32();
                var chunkSize = reader.ReadUInt32();

                switch (chunkId)
                {
                case Chunks.MCVT:            // Vertex Heights
                    mcnk.Vertices = ReadMCVT(reader);
                    break;

                case Chunks.MCNR:            // Normals
                    mcnk.Normals = ReadMCNR(reader);
                    break;

                default:
                    reader.Skip(chunkSize);
                    // Debug.Log($"MCNK - Skipping {chunkId} (0x{chunkId:X}) with size: {chunkSize}..");
                    break;
                }
            }

            model.MCNKs.Add(mcnk);
        }