public MessengerObject SendFriendRequest(IBefriendable befriendable) { MessengerObject messenger = befriendable.GetMessenger(); if (messenger != null) { messenger.ReceiveFriendRequest(Owner); } return(this); }
public Category(MessengerObject owner, int id) { Owner = owner; ID = id; Friends = new Dictionary <int, IBefriendable>(); }
public Category(MessengerObject owner, int id) { Owner = owner; ID = id; Friends = new Dictionary<int, IBefriendable>(); }