Пример #1
0
        public bool HasEquipped(BodyPart part)
        {
            if (part.Equals(BaseBody))
                return true;
            for (int x = 0; x < Movement.Length; x++)
            {
                if (part.Equals(Movement[x]))
                {
                    return true;
                }
            }

            for (int x = 0; x < Utility.Length; x++)
            {
                if (part.Equals(Utility[x]))
                {
                    return true;
                }
            }

            for (int x = 0; x < Armor.Length; x++)
            {
                if (part.Equals(Armor[x]))
                {
                    return true;
                }
            }

            for (int x = 0; x < Attacks.Length; x++)
            {
                if (part.Equals(Attacks[x]))
                {
                    return true;
                }
            }
            return false;
        }
Пример #2
0
        public void Unequip(BodyPart part)
        {
            for (int x = 0; x < Movement.Length; x++)
            {
                if (part.Equals(Movement[x]))
                {
                    Movement[x] = null;
                    return;
                }
            }

            for (int x = 0; x < Utility.Length; x++)
            {
                if (part.Equals(Utility[x]))
                {
                    Utility[x] = null;
                    return;
                }
            }

            for (int x = 0; x < Armor.Length; x++)
            {
                if (part.Equals(Armor[x]))
                {
                    Armor[x] = null;
                    return;
                }
            }

            for (int x = 0; x < Attacks.Length; x++)
            {
                if (part.Equals(Attacks[x]))
                {
                    Attacks[x] = null;
                    return;
                }
            }
        }