public void Reset(Fixed2 position, Fixed rotation) { transform.Reset(position, rotation); }
public override Fixed2 getV2() { Fixed r1 = getRatio(), r2 = getRatio(); return(new Fixed2(r1, r2)); }
public abstract void push(Fixed ratio);
public override void push(Fixed ratio) { push(ratio.GetValue()); }
public IEnumerator WaitCall(Fixed waitTime, Action func, bool loop = false) { return(StartCoroutine(WaitCallIE(waitTime, func, loop))); }
public bool Tick() { _seconds -= FSClient.deltaTime; return(_seconds <= 0); }
public WaitForSeconds(int seconds) { _seconds = seconds.ToFixed(); }
public WaitForSeconds(Fixed seconds) { _seconds = seconds; }