static void AddObjectPath(ref string sPath, Localize localizeCmp, Object NewObj)
        {
            if (RemoveResourcesPath(ref sPath))
            {
                return;
            }

            // If its not in the Resources folder and there is no object reference already in the
            // Reference array, then add that to the Localization component or the Language Source
            if (HasObjectInReferences(NewObj, localizeCmp))
            {
                return;
            }

            if (localizeCmp != null)
            {
                localizeCmp.AddTranslatedObject(NewObj);
                EditorUtility.SetDirty(localizeCmp);
            }
            else
            if (mLanguageSource != null)
            {
                mLanguageSource.AddAsset(NewObj);
                EditorUtility.SetDirty(mLanguageSource);
            }
        }