public static void LogError(PlayMakerFSM fsm, FsmState state, FsmStateAction action, int actionIndex, string logLine) { Log(fsm, state, action, actionIndex, logLine, "", isError: true); Debug.LogError(FsmUtility.GetPath(state, action) + logLine, fsm); ErrorCount++; }
public void DebugLog() { Debug.Log("Sent By: " + FsmUtility.GetPath(SentByState) + " : " + ((Action != null) ? Action.Name : "None (Action)")); }