Пример #1
0
 public static void LogError(PlayMakerFSM fsm, FsmState state, FsmStateAction action, int actionIndex, string logLine)
 {
     Log(fsm, state, action, actionIndex, logLine, "", isError: true);
     Debug.LogError(FsmUtility.GetPath(state, action) + logLine, fsm);
     ErrorCount++;
 }
Пример #2
0
 public void DebugLog()
 {
     Debug.Log("Sent By: " + FsmUtility.GetPath(SentByState) + " : " + ((Action != null) ? Action.Name : "None (Action)"));
 }