Пример #1
0
        public override void OnEnter()
        {
            base.OnEnter();

            var poolCtrl = pool.GetPoolController(Fsm, false);

            if (poolCtrl)
            {
                poolCtrl.ReleaseAllByType(template.GetName());
            }

            Finish();
        }
Пример #2
0
        // Code that runs on entering the state.
        public override void OnEnter()
        {
            var poolCtrl = pool.GetPoolController(Fsm, false);

            if (poolCtrl)
            {
                string typeName = template != null?template.GetName() : "";

                //setup name
                string toName;
                if (spawnName.IsNone)
                {
                    toName = null;
                }
                else
                {
                    toName = spawnName.Value;
                }

                //setup parent
                Transform toParent;
                if (spawnToParent.IsNone)
                {
                    toParent = null;
                }
                else
                {
                    toParent = spawnToParent.Value.transform;
                }

                //setup parameters
                for (int i = 0; i < spawnParamNames.Length; i++)
                {
                    var parmName = spawnParamNames[i].Value;
                    if (!string.IsNullOrEmpty(parmName))
                    {
                        mSpawnParms[parmName] = spawnParamObjects[i].GetValue();
                    }
                }

                //spawn
                var spawn = poolCtrl.Spawn(typeName, toName, toParent, mSpawnParms);

                if (spawn)
                {
                    var spawnTrans = spawn.transform;

                    if (!spawnPosition.IsNone)
                    {
                        spawnTrans.position = spawnPosition.Value;
                    }

                    if (!spawnRotation.IsNone)
                    {
                        spawnTrans.rotation = Quaternion.Euler(spawnRotation.Value);
                    }

                    if (!spawnOutput.IsNone)
                    {
                        spawnOutput.Value = spawn.gameObject;
                    }
                }
                else
                {
                    Debug.LogWarning(string.Format("Unable to spawn from pool: {0}, type: {1}", poolCtrl.name, typeName));
                }
            }
            else
            {
                Debug.LogWarning("Pool does not exists.");
            }

            Finish();
        }