Пример #1
0
        /// <summary>
        /// Creates global keyboard listener.
        /// </summary>
        public KeyboardListener()
        {
            // We have to store the HookCallback, so that it is not garbage collected runtime
            _hookedLowLevelKeyboardProc = LowLevelKeyboardProc;

            // Set the hook
            _hookId = InterceptKeys.SetHook(_hookedLowLevelKeyboardProc);

            // Assign the asynchronous callback event
            _hookedKeyboardCallbackAsync = KeyboardListener_KeyboardCallbackAsync;
        }
Пример #2
0
        private IntPtr LowLevelKeyboardProc(int nCode, UIntPtr wParam, IntPtr lParam)
        {
            if (nCode >= 0)
            {
                if (wParam.ToUInt32() == (int)InterceptKeys.KeyEvent.WM_KEYDOWN ||
                    wParam.ToUInt32() == (int)InterceptKeys.KeyEvent.WM_KEYUP ||
                    wParam.ToUInt32() == (int)InterceptKeys.KeyEvent.WM_SYSKEYDOWN ||
                    wParam.ToUInt32() == (int)InterceptKeys.KeyEvent.WM_SYSKEYUP)
                {
                    _hookedKeyboardCallbackAsync.BeginInvoke((InterceptKeys.KeyEvent)wParam.ToUInt32(), Marshal.ReadInt32(lParam), null, null);
                }
            }

            return(InterceptKeys.CallNextHookEx(_hookId, nCode, wParam, lParam));
        }
Пример #3
0
 /// <summary>
 /// Disposes the hook.
 /// <remarks>This call is required as it calls the UnhookWindowsHookEx.</remarks>
 /// </summary>
 public void Dispose()
 {
     InterceptKeys.UnhookWindowsHookEx(_hookId);
 }
Пример #4
0
        /// <summary>
        /// HookCallbackAsync procedure that calls accordingly the KeyDown or KeyUp events.
        /// </summary>
        /// <param name="keyEvent">Keyboard event</param>
        /// <param name="vkCode">VKCode</param>
        void KeyboardListener_KeyboardCallbackAsync(InterceptKeys.KeyEvent keyEvent, int vkCode)
        {
            switch (keyEvent)
            {
                // KeyDown events
                case InterceptKeys.KeyEvent.WM_KEYDOWN:
                    if (KeyDown != null)
                        KeyDown(this, new RawKeyEventArgs(vkCode, false));
                    break;
                case InterceptKeys.KeyEvent.WM_SYSKEYDOWN:
                    if (KeyDown != null)
                        KeyDown(this, new RawKeyEventArgs(vkCode, true));
                    break;

                // KeyUp events
                case InterceptKeys.KeyEvent.WM_KEYUP:
                    if (KeyUp != null)
                        KeyUp(this, new RawKeyEventArgs(vkCode, false));
                    break;
                case InterceptKeys.KeyEvent.WM_SYSKEYUP:
                    if (KeyUp != null)
                        KeyUp(this, new RawKeyEventArgs(vkCode, true));
                    break;
            }
        }