Пример #1
0
 public MasterData()
 {
     Staff.API("api_start2").Subscribe <api_start2>(MasterHandler);
     Staff.API("api_start2").Subscribe(Save);
     Staff.API("api_start2").Subscribe((Session x) => Models.Status.Current.IsGameLoaded = true);
     LoadFinalHPs();
 }
Пример #2
0
 public QuestManager()
 {
     Staff.API("api_get_member/questlist").Subscribe <getmember_questlist>(CheckQuestPage);
     Staff.API("api_req_quest/clearitemget").Subscribe(x =>
     {
         AvilableQuests.Remove(x.GetInt("api_quest_id"));
         Logger.Loggers.MaterialLogger.ForceLog = true;
     });
 }
Пример #3
0
 public Homeport()
 {
     Staff.API("api_get_member/require_info").Subscribe <getmember_require_info>(x =>
     {
         ItemsHandler(x.api_slot_item);
         Staff.Current.Shipyard.KDockHandler(x.api_kdock);
     });
     Staff.API("api_port/port").Subscribe <port_port>(PortHandler);
     Staff.API("api_get_member/deck").Subscribe <getmember_deck[]>(DecksHandler);
     Staff.API("api_get_member/slot_item").Subscribe <getmember_slotitem[]>(ItemsHandler);
     Staff.API("api_req_hensei/change").Subscribe(ChangeHandler);
     Staff.API("api_get_member/ship3").Subscribe <getmember_ship_deck>(Ship3Handler);
     Staff.API("api_get_member/ship2").Subscribe <api_ship[]>(x => Ships.UpdateAll(x, y => y.api_id));
     Staff.API("api_get_member/ship_deck").Subscribe <getmember_ship_deck>(Ship3Handler);
     Staff.API("api_req_hokyu/charge").Subscribe <hokyu_charge>(ChargeHandler);
     Staff.API("api_req_member/itemuse_cond").Subscribe(x => Fleets[x.GetInt("api_deck_id")].Ships.ForEach(y => y.IgnoreNextCondition()));
     Staff.API("api_req_hensei/preset_select").Subscribe <getmember_deck>(PresetHandler);
     Staff.API("api_req_kaisou/slot_exchange_index").Subscribe(ExchangeHandler);
     Staff.API("api_req_kaisou/slot_deprive").Subscribe <kaisou_slot_deprive>(DepriveHandler);
     Staff.API("api_get_member/mapinfo").Subscribe <getmember_mapinfo>(RefreshMapInfo);
     Staff.API("api_req_map/select_eventmap_rank").Subscribe(SelectRank);
     Staff.API("api_req_mission/result").Subscribe <mission_result>(MissionHandler);
 }
Пример #4
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 public Shipyard()
 {
     Staff.API("api_get_member/ndock").Subscribe <getmember_ndock[]>(NDockHandler);
     Staff.API("api_req_nyukyo/start").Subscribe(NStartHandler);
     Staff.API("api_get_member/kdock").Subscribe <getmember_kdock[]>(KDockHandler);
     Staff.API("api_req_kousyou/createship").Subscribe(CreateShipHandler);
     Staff.API("api_req_kousyou/getship").Subscribe <req_getship>(GetShipHandler);
     Staff.API("api_req_kousyou/destroyship").Subscribe <kousyou_destroyship>(DestroyShipHandler);
     Staff.API("api_req_kousyou/destroyitem2").Subscribe <kousyou_destroyitem2>(DestroyItemHandler);
     Staff.API("api_req_kaisou/powerup").Subscribe <kaisou_powerup>(PowerUpHandler);
     Staff.API("api_req_kousyou/createitem").Subscribe <kousyou_createitem>(CreateItemHandler);
     Staff.API("api_req_kousyou/createship_speedchange").Subscribe(KSpeedChangeHandler);
     Staff.API("api_req_kaisou/open_exslot").Subscribe(x =>
                                                       Staff.Current.Homeport.Ships[x.GetInt("api_id")].SlotEx.IsLocked = false);
     Staff.API("api_req_kousyou/remodel_slot").Subscribe <kousyou_remodel_slot>(RemodelItemHandler);
     Staff.API("api_req_nyukyo/speedchange").Subscribe(NSpeedChangeHandler);
     Staff.API("api_req_kaisou/remodeling").Subscribe(x =>
     {
         var ship = Staff.Current.Homeport.Ships[x.GetInt("api_id")];
         ship.IgnoreNextCondition();
         ship.InvalidEquip();
     });
 }
Пример #5
0
 public BattleManager()
 {
     Staff.API("api_port/port").Subscribe((Fiddler.Session x) =>
     {
         InSortie    = false;
         CurrentMap  = null;
         CurrentNode = null;
         if (SortieFleet1 != null)
         {
             SortieFleet1.InSortie = false;
             foreach (var ship in SortieFleet1.Ships)
             {
                 ship.IsEscaped = false;
             }
         }
         if (SortieFleet2 != null)
         {
             SortieFleet2.InSortie = false;
             foreach (var ship in SortieFleet2.Ships)
             {
                 ship.IsEscaped = false;
             }
         }
         SortieFleet1     = null;
         SortieFleet2     = null;
         CurrentBattle    = null;
         GetShipEquip     = null;
         CurrentFleetType = null;
         lastescapeinfo   = null;
     });
     Staff.API("api_req_map/next").Subscribe <map_start_next>(StartNextHandler);
     Staff.API("api_req_sortie/battleresult").Subscribe <sortie_battleresult>(BattleResultHandler);
     Staff.API("api_req_combined_battle/battleresult").Subscribe <sortie_battleresult>(BattleResultHandler);
     Staff.API("api_req_map/start").Subscribe <map_start_next>((req, api) =>
     {
         InSortie              = true;
         SortieFleet1          = Staff.Current.Homeport.Fleets[req.GetInt("api_deck_id")];
         SortieFleet1.InSortie = true;
         CurrentFleetType      = Staff.Current.Homeport.CombinedFleet;
         if (SortieFleet1.Id == 1 && Staff.Current.Homeport.CombinedFleet != CombinedFleetType.None)
         {
             SortieFleet2          = Staff.Current.Homeport.Fleets[2];
             SortieFleet2.InSortie = true;
         }
         Logger.Loggers.MaterialLogger.ForceLog = true;
         StartNextHandler(api);
     });
     Staff.API("api_req_sortie/battle").Subscribe <sortie_battle>(StartBattle);
     Staff.API("api_req_battle_midnight/battle").Subscribe <sortie_battle>(NightBattle);
     Staff.API("api_req_battle_midnight/sp_midnight").Subscribe <sortie_battle>(StartBattle);
     Staff.API("api_req_practice/battle").Subscribe <sortie_battle>(StartBattle);
     Staff.API("api_req_practice/midnight_battle").Subscribe <sortie_battle>(NightBattle);
     Staff.API("api_req_sortie/airbattle").Subscribe <sortie_battle>(StartBattle);
     Staff.API("api_req_sortie/ld_airbattle").Subscribe <sortie_battle>(StartBattle);
     Staff.API("api_req_combined_battle/airbattle").Subscribe <sortie_battle>(StartBattle);
     Staff.API("api_req_combined_battle/battle").Subscribe <sortie_battle>(StartBattle);
     Staff.API("api_req_combined_battle/midnight_battle").Subscribe <sortie_battle>(NightBattle);
     Staff.API("api_req_combined_battle/sp_midnight").Subscribe <sortie_battle>(StartBattle);
     Staff.API("api_req_combined_battle/battle_water").Subscribe <sortie_battle>(StartBattle);
     Staff.API("api_req_combined_battle/ld_airbattle").Subscribe <sortie_battle>(StartBattle);
     Staff.API("api_req_combined_battle/goback_port").Subscribe((Fiddler.Session x) =>
     {
         if (lastescapeinfo != null)
         {
             FindShip(lastescapeinfo.api_escape_idx[0]).IsEscaped = true;
             FindShip(lastescapeinfo.api_tow_idx[0]).IsEscaped    = true;
         }
     });
     Staff.API("api_req_combined_battle/ec_battle").Subscribe <sortie_battle>(StartBattle);
     Staff.API("api_req_combined_battle/ec_midnight_battle").Subscribe <sortie_battle>(NightBattle);
     Staff.API("api_req_combined_battle/each_battle").Subscribe <sortie_battle>(StartBattle);
     Staff.API("api_req_combined_battle/each_battle_water").Subscribe <sortie_battle>(StartBattle);
 }
Пример #6
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 private RankingViewModel()
 {
     Load();
     Staff.API("api_req_ranking/").Subscribe <ranking_getlist>(RankingListHandler);
     Staff.Current.Admiral.PropertyChanged += OnExpChanged;
 }
Пример #7
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 private RawApi()
 {
     Staff.API("").Subscribe(AddSession);
 }
Пример #8
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 public Admiral()
 {
     Staff.API("api_get_member/record").Subscribe <getmember_record>(RecordHandler);
     Staff.API("api_get_member/basic").Subscribe <getmember_basic>(BasicHandler);
 }
Пример #9
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 public Material()
 {
     Staff.API("api_get_member/material").Subscribe <getmember_material[]>(MaterialHandler);
 }