Пример #1
0
        public void SetFloatMsg(FloatMsg msg)
        {
            if (msg == null)
            {
                return;
            }

            m_Text.text = msg.message;
        }
Пример #2
0
        public void PlayFloatMessage(string msg, Vector3 from, Vector3 to)
        {
            if (UIMgr.isApplicationQuit)
            {
                return;
            }

            FloatMsg fm = new FloatMsg();

            fm.message = msg;
            ShowMsg(fm);
        }
Пример #3
0
        private void ShowMsg(FloatMsg msgVo, bool check = true)
        {
            if (!m_IsInit)
            {
                InitFloatMessage();
            }

            if (check)
            {
                if (!CheckIsShowAble())
                {
                    m_MsgList.Push(msgVo);
                    return;
                }
            }

            GameObject obj = m_GameObjectPool.Allocate();

            if (obj)
            {
                obj.SetActive(true);
                ++m_AnimItemCount;
                FloatMessageItem item = obj.GetComponentInChildren <FloatMessageItem>();

                item.SetFloatMsg(msgVo);

                obj.transform.SetParent(m_Root, true);

                obj.transform.localPosition = m_StartPos;

                var image = obj.GetComponent <Image>();
                var text  = obj.GetComponentInChildren <Text>();
                text.color  = m_InitColor;
                image.color = m_InitColor;
                text.DOColor(new Color(m_InitColor.r, m_InitColor.g, m_InitColor.b, 0f), m_AnimTime)
                //.SetDelay(m_AnimTime)
                .OnComplete(() =>
                {
                    m_GameObjectPool.Recycle(obj);
                    --m_AnimItemCount;
                });
                image.DOColor(new Color(m_InitColor.r, m_InitColor.g, m_InitColor.b, 0f), m_AnimTime)
                ;
                // .SetDelay(m_AnimTime);
                obj.transform.DOLocalMove(m_EndPos, m_AnimTime).SetEase(Ease.Linear);
                m_LastSendTime = Time.realtimeSinceStartup;
            }
        }