static void Main(string[] args) { Console.WriteLine("Hello World!"); var NewFood1 = new Food("Chocolate", 300, false, true); var NewFood2 = new Food("La Tiao", 100, true, false); Console.WriteLine($"Food Name: {NewFood1.Name} has {NewFood1.Calories} calories, and it is spicy ({NewFood1.IsSpicy}) instead of sweet ({NewFood1.IsSweet})"); Buffet NewMenu = new Buffet(); NewMenu.Serve(); Console.WriteLine($"Random food is '{NewMenu.Serve().Name}'"); var NewNinja = new Ninja("Ling"); Console.WriteLine($"{NewNinja.Name} is {NewNinja.IsFull}"); Console.WriteLine($"This {NewNinja.Name} Welcome!"); NewNinja.Eat(NewMenu.Serve()); Console.WriteLine($"{NewNinja.CalorieProp}"); while (NewNinja.IsFull == false) { NewNinja.Eat(NewMenu.Serve()); } Console.WriteLine($"Warning: calorie intake is {NewNinja.CalorieProp}. The ninja is full and cannot eat anymore!"); }
static void Main(string[] args) { SpiceHound spicy = new SpiceHound(); SweetTooth sweet = new SweetTooth(); Buffet buffet1 = new Buffet(); Console.WriteLine("Spicy is eating..."); while (!spicy.IsFull()) { spicy.Consume(buffet1.Serve()); } Console.WriteLine($"Spicy ate {spicy.ConsumptionHistory.Count} items."); Console.WriteLine("Sweet is eating..."); while (!sweet.IsFull()) { sweet.Consume(buffet1.Serve()); } Console.WriteLine($"Spicy ate {sweet.ConsumptionHistory.Count} items."); if (spicy.ConsumptionHistory.Count > sweet.ConsumptionHistory.Count) { Console.WriteLine("Spicy ate more!"); } else if (spicy.ConsumptionHistory.Count < sweet.ConsumptionHistory.Count) { Console.WriteLine("Sweet ate more!"); } else { Console.WriteLine("It's a tie!"); } }
static void Main(string[] args) { Buffet newBuffet = new Buffet(); Ninja firstNinja = new Ninja(); firstNinja.Eat(newBuffet.Serve()); firstNinja.Eat(newBuffet.Serve()); firstNinja.Eat(newBuffet.Serve()); }
static void Main(string[] args) { Buffet thisbuffet = new Buffet(); Food newfood = thisbuffet.Serve(); Ninja ninjaone = new Ninja(); ninjaone.Eat(newfood); System.Console.WriteLine(ninjaone.FoodHistory); }
static void Main(string[] args) { Buffet NinjaFood = new Buffet(); Ninja Kevin = new Ninja(); while (Kevin.IsFull == false) { Kevin.Eat(NinjaFood.Serve()); } }
static void Main(string[] args) { Buffet World = new Buffet(); Ninja Fabian = new Ninja(); while (Fabian.IsFull == false) { Fabian.Eat(World.Serve()); } }
static void Main(string[] args) { Buffet buffet = new Buffet(); Ninja ninja = new Ninja(); ninja.Eat(buffet.Serve()); ninja.Eat(buffet.Serve()); ninja.Eat(buffet.Serve()); ninja.Eat(buffet.Serve()); }
static void Main(string[] args) { Buffet buffet = new Buffet(); Ninja ninja = new Ninja(); while (!ninja.IsFull) { ninja.Eat(buffet.Serve()); } }
static void Main(string[] args) { Buffet buffet1 = new Buffet(); Ninja ninja1 = new Ninja(); while (ninja1.IsFull == false) { ninja1.Eat(buffet1.Serve()); } }
static void Main(string[] args) { var joeNinja = new Ninja(""); var joeBuffet = new Buffet(); while (joeNinja.IsFull != true) { var food = joeBuffet.Serve(); joeNinja.Eat(food); } }
static void Main(string[] args) { Buffet buffet = new Buffet(); Ninja neil = new Ninja(); while (!neil.IsFull) { Food dish = buffet.Serve(); neil.Eat(dish); } Console.WriteLine("Neil is full..."); }
static void Main(string[] args) { // Console.WriteLine("Hello World!"); Buffet codingdojo = new Buffet(); Ninja jon = new Ninja(); jon.Eat(codingdojo.Serve()); jon.Eat(codingdojo.Serve()); jon.Eat(codingdojo.Serve()); jon.Eat(codingdojo.Serve()); jon.Eat(codingdojo.Serve()); }
static void Main(string[] args) { Buffet oriental = new Buffet(); Ninja armin = new Ninja(); armin.Eat(oriental.Serve()); armin.Eat(oriental.Serve()); armin.Eat(oriental.Serve()); Console.WriteLine("Hello World!"); }
static void Main(string[] args) { Buffet NinjaBuffet = new Buffet(); NinjaBuffet.Serve(); Ninja Hayabusa = new Ninja(); Hayabusa.Eat(NinjaBuffet.Serve()); Hayabusa.Eat(NinjaBuffet.Serve()); Hayabusa.Eat(NinjaBuffet.Serve()); Hayabusa.Eat(NinjaBuffet.Serve()); Hayabusa.Eat(NinjaBuffet.Serve()); }
{ static void Main(string[] args) { Buffet b1 = new Buffet(); //to create a new instance of a class, you typically invoke one of the constructors of that type using the "new" operator. b1.Serve(); //prints out random food items Ninja n1 = new Ninja(); //testing isFull method for (int i = 0; i < 10; i++) { Console.WriteLine(n1.isFull); n1.Eat(b1.Serve()); } }
// build out the Eat method public void Eat() { if (calorieIntake >= 1200) { Console.WriteLine("The ninja is full and can not eat anymore."); } else { Food item = Buffet.Serve(); int calories = calorieIntake += item.Calories; Console.WriteLine($"The ninja has {calories} calories"); } }
static void Main(string[] args) { Buffet NinjasBuffet = new Buffet(); Ninja David = new Ninja(); while (David.IsFull == false) { David.Eat(); } if (David.IsFull == true) { Console.WriteLine("The ninja is full"); } }
static void Main(string[] args) { Ninja Chris = new Ninja(); Buffet Sushi = new Buffet(); for (int i = 0; i < 11; i++) { Food NewFood = Sushi.Serve(); Chris.Eat(NewFood); } foreach (var food in Chris.FoodHistory) { Console.WriteLine(food.Name); } }
static void Main(string[] args) { Buffet myBuffet = new Buffet(); myBuffet.Serve(); Ninja Ninja1 = new Ninja(); Ninja1.Eat(myBuffet.Serve()); Ninja1.Eat(myBuffet.Serve()); Ninja1.Eat(myBuffet.Serve()); Ninja1.Eat(myBuffet.Serve()); Ninja1.Eat(myBuffet.Serve()); Ninja1.Eat(myBuffet.Serve()); Ninja1.Eat(myBuffet.Serve()); Ninja1.Eat(myBuffet.Serve()); Ninja1.Eat(myBuffet.Serve()); }
static void Main(string[] args) { Ninja Jake = new Ninja(); Buffet NinjaCafe = new Buffet(); Jake.Eat(NinjaCafe.Serve()); Jake.Eat(NinjaCafe.Serve()); Jake.Eat(NinjaCafe.Serve()); Jake.Eat(NinjaCafe.Serve()); Jake.Eat(NinjaCafe.Serve()); Jake.Eat(NinjaCafe.Serve()); Jake.Eat(NinjaCafe.Serve()); Jake.Eat(NinjaCafe.Serve()); Jake.Eat(NinjaCafe.Serve()); Jake.Eat(NinjaCafe.Serve()); Jake.Eat(NinjaCafe.Serve()); }
static void Main(string[] args) { Buffet yummy = new Buffet(); SweetTooth kyle = new SweetTooth(); SpiceHound dude = new SpiceHound(); while (!kyle.IsFull) { kyle.Consume(yummy.Serve()); } if (kyle.ConsumptionHistory.Count > dude.ConsumptionHistory.Count) { Console.WriteLine($"SweetTooth had the most items consumed with {kyle.ConsumptionHistory.Count} items!"); } else { Console.WriteLine($"SweetTooth had the most items consumed with {dude.ConsumptionHistory.Count} items!"); } }