Пример #1
0
 private bool Connect(HoseSocket scan)
 {
     connectedSocket = scan;
     springIn        = Attach(scan, alignmentTransform.position + torque * alignmentTransform.forward, connectedSocket.transform.position + (torque + tensionDistance) * connectedSocket.transform.forward);
     springOut       = Attach(scan, alignmentTransform.position - torque * alignmentTransform.forward, connectedSocket.transform.position - (torque + tensionDistance / 2f) * connectedSocket.transform.forward);
     return(true);
 }
Пример #2
0
 private void Disconnect()
 {
     Object.Destroy(springIn);
     Object.Destroy(springOut);
     ignoreSocketConnect = connectedSocket;
     connectedSocket     = null;
 }
Пример #3
0
 private void Start()
 {
     alignmentTransform = base.transform;
     startSocket        = connectedSocket;
     if (startSocket != null)
     {
         Connect(connectedSocket);
     }
 }
Пример #4
0
        public void ApplyState(NetStream state)
        {
            uint       num        = state.ReadNetId();
            HoseSocket hoseSocket = (num == 0) ? null : HoseSocket.FindById(num);

            if (connectedSocket != hoseSocket)
            {
                if (connectedSocket != null)
                {
                    Disconnect();
                }
                if (hoseSocket != null)
                {
                    Connect(hoseSocket);
                }
            }
        }
Пример #5
0
        public static HoseSocket Scan(Vector3 pos)
        {
            HoseSocket result = null;
            float      num    = 0f;

            for (int i = 0; i < all.Count; i++)
            {
                HoseSocket hoseSocket = all[i];
                float      num2       = 1f - (pos - hoseSocket.transform.position).magnitude / hoseSocket.radius;
                if (!(num2 < 0f))
                {
                    num2 = Mathf.Pow(num2, hoseSocket.power);
                    if (num < num2)
                    {
                        num    = num2;
                        result = hoseSocket;
                    }
                }
            }
            return(result);
        }
Пример #6
0
        private SpringJoint Attach(HoseSocket socket, Vector3 anchor, Vector3 connectedAnchor)
        {
            SpringJoint springJoint = base.gameObject.AddComponent <SpringJoint>();

            springJoint.anchor = base.transform.InverseTransformPoint(anchor);
            springJoint.autoConfigureConnectedAnchor = false;
            Rigidbody componentInParent = socket.GetComponentInParent <Rigidbody>();

            if (componentInParent != null)
            {
                springJoint.connectedBody   = componentInParent;
                springJoint.connectedAnchor = componentInParent.transform.InverseTransformPoint(connectedAnchor);
                springJoint.enableCollision = true;
            }
            else
            {
                springJoint.connectedAnchor = connectedAnchor;
            }
            springJoint.spring = spring;
            springJoint.damper = damper;
            return(springJoint);
        }
Пример #7
0
        private void FixedUpdate()
        {
            if (ReplayRecorder.isPlaying || NetGame.isClient)
            {
                return;
            }
            bool flag = false;

            for (int i = 0; i < grablist.Length; i++)
            {
                if (GrabManager.IsGrabbedAny(grablist[i]))
                {
                    flag = true;
                }
            }
            if (flag && connectedSocket == null)
            {
                HoseSocket hoseSocket = HoseSocket.Scan(alignmentTransform.position);
                if (hoseSocket != null && hoseSocket != ignoreSocketConnect)
                {
                    if (Connect(hoseSocket))
                    {
                        canBreak    = false;
                        breakableIn = breakDelay;
                        return;
                    }
                    Collider[] array = Physics.OverlapSphere(base.transform.position, 5f);
                    for (int j = 0; j < array.Length; j++)
                    {
                        Rigidbody componentInParent = array[j].GetComponentInParent <Rigidbody>();
                        if (componentInParent != null && !componentInParent.isKinematic)
                        {
                            componentInParent.AddExplosionForce(20000f, base.transform.position, 5f);
                            Human componentInParent2 = componentInParent.GetComponentInParent <Human>();
                            if (componentInParent2 != null)
                            {
                                componentInParent2.MakeUnconscious();
                            }
                        }
                    }
                    SendPlug(PlugEventType.Short);
                }
            }
            if (!flag)
            {
                ignoreSocketConnect = null;
                canBreak            = true;
            }
            if (breakableIn > 0f)
            {
                breakableIn -= Time.fixedDeltaTime;
            }
            else if (connectedSocket != null)
            {
                springIn.spring  = ((!flag) ? spring : (spring / 2f));
                springOut.spring = ((!flag) ? spring : (spring / 2f));
                float num = (alignmentTransform.position - alignmentTransform.forward * dispacementTolerance - connectedSocket.transform.position).magnitude - dispacementTolerance;
                if (springIn != null && springOut != null && num > breakTreshold)
                {
                    Disconnect();
                }
            }
        }