private bool ShouldTransform(Pawn pawn, CompHulk w) => w.IsHulk && !w.IsTransformed && (!w.IsBlooded || w.FuryToggled) && !pawn.PositionHeld.Fogged(pawn.MapHeld);
public Command_HulkButton(CompHulk compAbilityUser) { this.compAbilityUser = compAbilityUser; }