Пример #1
0
        //更新源
        public void UpdateSource()
        {
            if (!isBound)
            {
                Debug.LogErrorFormat("invalide source {0}", this.path);
                return;
            }

            ExpressionUtility.UpdateSourceValue(target, propertyName, m_Context, m_LastPart, format, convert);
        }
Пример #2
0
        //更新源
        public void UpdateSource()
        {
            if (!isBound)
            {
                Debug.LogErrorFormat("invalide source {0}", this.path);
                return;
            }
#if LUA_PROFILER_DEBUG
            UnityEngine.Profiling.Profiler.BeginSample(GetProfilerName() + ".UpdateSource");
#endif
            ExpressionUtility.UpdateSourceValue(target, propertyName, m_Context, m_LastPart, format, convert);
#if LUA_PROFILER_DEBUG
            UnityEngine.Profiling.Profiler.EndSample();
#endif
        }
Пример #3
0
        //更新源
        public void UpdateSource()
        {
            if (!isBound)
            {
#if UNITY_EDITOR
                Debug.LogWarningFormat("invalide source {0}.{1}", this.m_Context, this.path);
#endif
                return;
            }
#if LUA_PROFILER_DEBUG
            UnityEngine.Profiling.Profiler.BeginSample("Binding.UpdateSource");
#endif
            ExpressionUtility.UpdateSourceValue(target, propertyName, m_Context, m_LastPart, format, convert);
#if LUA_PROFILER_DEBUG
            UnityEngine.Profiling.Profiler.EndSample();
#endif
        }