public static void Log(StateMachine aStateMachine, string aMessage) { Console.Out.WriteLine(aMessage); }
public static void Log(StateMachine aStateMachine, string aMessage) { //Util.Log(aMessage); Console.Out.Write(aMessage); //@NOTE: We don't use WriteLine because Unity's version of Write outputs a newline }
public static void LogError(StateMachine aStateMachine, string aMessage) { Log(aStateMachine, aMessage); Trace.Assert(false, aMessage); }