Пример #1
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 public static void Log(StateMachine aStateMachine, string aMessage)
 {
     Console.Out.WriteLine(aMessage);
 }
Пример #2
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 public static void Log(StateMachine aStateMachine, string aMessage)
 {
     //Util.Log(aMessage);
     Console.Out.Write(aMessage); //@NOTE: We don't use WriteLine because Unity's version of Write outputs a newline
 }
Пример #3
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 public static void LogError(StateMachine aStateMachine, string aMessage)
 {
     Log(aStateMachine, aMessage);
     Trace.Assert(false, aMessage);
 }