public void SaveData() { myInven = FindObjectOfType <Howling.Inventory>(); //myBox = FindObjectOfType<BoxSlotManager>(); // 저장할 데이터 saveData.gameTime = gameClock.GetTime(); saveData.gameDay = gameClock.day; saveData.playerPos = myPlayer.transform.position; saveData.playerRot = myPlayer.transform.eulerAngles; saveData.playerHp = myPlayerStatus.GetHP(); saveData.playerSp = myPlayerStatus.GetSP(); saveData.playerHungry = myPlayerStatus.GetHungry(); saveData.playerThirsty = myPlayerStatus.GetThirsty(); Howling.Slot[] invenSlots = myInven.GetInvenSlots(); for (int i = 0; i < invenSlots.Length; i++) { if (invenSlots[i].item != null) { saveData.invenArrayNumber.Add(i); saveData.invenItemName.Add(invenSlots[i].item.ItemName); saveData.invenItemNumber.Add(invenSlots[i].itemCount); } } saveData.wolfPos = myWolf.transform.position; saveData.wolfRot = myWolf.transform.eulerAngles; saveData.wolfHp = myWolf.Hp; saveData.wolfHungry = myWolf.Hungry; saveData.wolfFriendly = myWolf.Friendly; // string json = JsonUtility.ToJson(saveData); File.WriteAllText(SAVE_DATA_DIRECTORY + SAVE_FILENAME, json); Debug.Log("저장 완료 !"); Debug.Log(json); }
public void LoadData() { if (!File.Exists(SAVE_DATA_DIRECTORY + SAVE_FILENAME)) { Debug.Log("세이브 파일이 없다 !"); } else { string loadJson = File.ReadAllText(SAVE_DATA_DIRECTORY + SAVE_FILENAME); saveData = JsonUtility.FromJson <SaveData>(loadJson); myInven = FindObjectOfType <Howling.Inventory>(); // 로드할 데이터 gameClock.SetTime(saveData.gameTime, saveData.gameDay); enemiesManager.bearOldDay = saveData.gameDay; myPlayer.transform.position = saveData.playerPos; myPlayer.transform.eulerAngles = saveData.playerRot; myPlayerStatus.SetHP(saveData.playerHp); myPlayerStatus.SetSP(saveData.playerHp); myPlayerStatus.SetHungry(saveData.playerHungry); myPlayerStatus.SetThirsty(saveData.playerThirsty); for (int i = 0; i < saveData.invenItemName.Count; ++i) { myInven.LoadToInven(saveData.invenArrayNumber[i], saveData.invenItemName[i], saveData.invenItemNumber[i]); } myWolf.transform.position = saveData.wolfPos; myWolf.transform.eulerAngles = saveData.wolfRot; myWolf.Hp = saveData.wolfHp; myWolf.Hungry = saveData.wolfHungry; myWolf.Friendly = saveData.wolfFriendly; // Debug.Log("로드 완료 !"); } }