Пример #1
0
        public void HouseWeapons_EventTrigger(Client player, string event_name, params object[] args)
        {
            switch (event_name)
            {
            case "HousePutGun":
            {
                if (!player.hasData("InsideHouse_ID"))
                {
                    return;
                }

                House house = Main.Houses.FirstOrDefault(h => h.ID == player.getData("InsideHouse_ID"));
                if (house == null)
                {
                    return;
                }

                if (house.Owner != player.name)
                {
                    player.sendNotification("Ошибка\n~r~Это может сделать только владелец дома.");
                    return;
                }

                WeaponHash weapon = player.currentWeapon;
                if (WeaponBlacklist.Contains(weapon))
                {
                    player.sendNotification("Ошибка\n~r~Вы не можете положить это оружие.");
                    return;
                }

                if (Main.HOUSE_WEAPON_LIMIT > 0 && house.Weapons.Count >= Main.HOUSE_WEAPON_LIMIT)
                {
                    player.sendNotification("Ошибка\n~r~Достигнут лимит оружия в оружейном шкафчике.");
                    return;
                }

                house.Weapons.Add(new HouseWeapon(weapon, player.getWeaponAmmo(weapon), player.getWeaponTint(weapon), player.GetAllWeaponComponents(weapon)));
                house.Save();

                player.sendNotification(string.Format("Успешно\n~g~Положен {0} с {1:n0} патронами.", weapon, player.getWeaponAmmo(weapon)));
                player.removeWeapon(weapon);

                player.triggerEvent("HouseUpdateWeapons", API.toJson(house.Weapons));
                break;
            }

            case "HouseTakeGun":
            {
                if (!player.hasData("InsideHouse_ID") || args.Length < 1)
                {
                    return;
                }

                House house = Main.Houses.FirstOrDefault(h => h.ID == player.getData("InsideHouse_ID"));
                if (house == null)
                {
                    return;
                }

                if (house.Owner != player.name)
                {
                    player.sendNotification("Ошибка/n~r~Это может сделать только владелец дома.");
                    return;
                }

                int idx = Convert.ToInt32(args[0]);
                if (idx < 0 || idx >= house.Weapons.Count)
                {
                    return;
                }

                HouseWeapon weapon = house.Weapons[idx];
                house.Weapons.RemoveAt(idx);
                house.Save();

                player.giveWeapon(weapon.Hash, weapon.Ammo, true, true);
                foreach (WeaponComponent comp in weapon.Components)
                {
                    player.setWeaponComponent(weapon.Hash, comp);
                }
                player.setWeaponTint(weapon.Hash, weapon.Tint);

                player.sendNotification(string.Format("Успешно\n~g~Взят {0} с {1:n0} патронами.", weapon.Hash, weapon.Ammo));

                player.triggerEvent("HouseUpdateWeapons", API.toJson(house.Weapons));
                break;
            }
            }
        }
Пример #2
0
        public void HouseWeapons_EventTrigger(Client player, string event_name, params object[] args)
        {
            switch (event_name)
            {
            case "HousePutGun":
            {
                if (!player.hasData("InsideHouse_ID"))
                {
                    return;
                }

                House house = Main.Houses.FirstOrDefault(h => h.ID == player.getData("InsideHouse_ID"));
                if (house == null)
                {
                    return;
                }

                if (house.Owner != player.socialClubName)
                {
                    player.sendNotification("Error", "~r~Only the owner can do this.");
                    return;
                }

                WeaponHash weapon = player.currentWeapon;
                if (WeaponBlacklist.Contains(weapon))
                {
                    player.sendNotification("Error", "~r~You can't store this weapon.");
                    return;
                }

                if (Main.HOUSE_WEAPON_LIMIT > 0 && house.Weapons.Count >= Main.HOUSE_WEAPON_LIMIT)
                {
                    player.sendNotification("Error", "~r~House gun locker limit reached.");
                    return;
                }

                house.Weapons.Add(new HouseWeapon(weapon, player.getWeaponAmmo(weapon), player.getWeaponTint(weapon), player.GetAllWeaponComponents(weapon)));
                house.Save();

                player.sendNotification("Success", string.Format("~g~Stored a {0} with {1:n0} ammo.", weapon, player.getWeaponAmmo(weapon)));
                player.removeWeapon(weapon);

                player.triggerEvent("HouseUpdateWeapons", API.toJson(house.Weapons));
                break;
            }

            case "HouseTakeGun":
            {
                if (!player.hasData("InsideHouse_ID") || args.Length < 1)
                {
                    return;
                }

                House house = Main.Houses.FirstOrDefault(h => h.ID == player.getData("InsideHouse_ID"));
                if (house == null)
                {
                    return;
                }

                if (house.Owner != player.socialClubName)
                {
                    player.sendNotification("Error", "~r~Only the owner can do this.");
                    return;
                }

                int idx = Convert.ToInt32(args[0]);
                if (idx < 0 || idx >= house.Weapons.Count)
                {
                    return;
                }

                HouseWeapon weapon = house.Weapons[idx];
                house.Weapons.RemoveAt(idx);
                house.Save();

                player.giveWeapon(weapon.Hash, weapon.Ammo, true, false);
                foreach (WeaponComponent comp in weapon.Components)
                {
                    player.setWeaponComponent(weapon.Hash, comp);
                }
                player.setWeaponTint(weapon.Hash, weapon.Tint);

                player.sendNotification("Success", string.Format("~g~Took a {0} with {1:n0} ammo.", weapon.Hash, weapon.Ammo));

                player.triggerEvent("HouseUpdateWeapons", API.toJson(house.Weapons));
                break;
            }
            }
        }