RepaintUI() публичный Метод

public RepaintUI ( ) : void
Результат void
Пример #1
0
 private void NotifyTOPNodePDGStateClear(HEU_PDGAssetLink assetLink, HEU_TOPNodeData topNode)
 {
     //Debug.LogFormat("NotifyTOPNodePDGStateClear:: {0}", topNode._nodeName);
     topNode._pdgState = HEU_TOPNodeData.PDGState.NONE;
     topNode._workItemTally.ZeroAll();
     assetLink.RepaintUI();
 }
        private void SetTOPNodePDGState(HEU_PDGAssetLink assetLink, HEU_TOPNodeData topNode, HEU_TOPNodeData.PDGState pdgState)
        {
            topNode._pdgState = pdgState;
            assetLink.RepaintUI();

            if (_cookedDataEvent != null && (pdgState == HEU_TOPNodeData.PDGState.COOK_COMPLETE || pdgState == HEU_TOPNodeData.PDGState.COOK_FAILED))
            {
                bool bSuccess = pdgState == HEU_TOPNodeData.PDGState.COOK_COMPLETE;
                _callbackSuccess &= bSuccess;
                _pendingCallback  = true;
            }
        }
Пример #3
0
 private void NotifyTOPNodeCookingWorkItem(HEU_PDGAssetLink assetLink, HEU_TOPNodeData topNode, int inc)
 {
     topNode._workItemTally._cookingWorkItems = Mathf.Max(topNode._workItemTally._cookingWorkItems + inc, 0);
     assetLink.RepaintUI();
 }
Пример #4
0
 private void NotifyTOPNodeErrorWorkItem(HEU_PDGAssetLink assetLink, HEU_TOPNodeData topNode)
 {
     topNode._workItemTally._erroredWorkItems++;
     assetLink.RepaintUI();
 }
Пример #5
0
 private void SetTOPNodePDGState(HEU_PDGAssetLink assetLink, HEU_TOPNodeData topNode, HEU_TOPNodeData.PDGState pdgState)
 {
     topNode._pdgState = pdgState;
     assetLink.RepaintUI();
 }