/// <summary> /// Process custom attribute with Unity script name, and attach any scripts found. /// </summary> /// <param name="session">Session to use</param> public void ProcessUnityScriptAttribute(HEU_SessionBase session) { if (_parts == null || _parts.Count == 0) { return; } foreach (HEU_PartData part in _parts) { GameObject outputGO = part.OutputGameObject; if (outputGO != null) { string scriptValue = HEU_GeneralUtility.GetUnityScriptAttributeValue(session, GeoID, part.PartID); if (!string.IsNullOrEmpty(scriptValue)) { HEU_GeneralUtility.AttachScriptWithInvokeFunction(scriptValue, outputGO); } } } }