Пример #1
0
        public static void Dispose()
        {
            SceneState = eSceneState.NoneScene;
            if (m_Instance != null)
            {
                m_Instance.StopAllCoroutines();
            }
            GameObject go = GameObject.Find("_MainLandLogic");

            if (go != null)
            {
                GameObject.Destroy(go);
            }

            m_Instance = null;
            m_Inited   = false;
        }