public override void Awake() { Instance = this; if (mDMono.ObjectParamList != null) { var count = mDMono.ObjectParamList.Count; if (count > 0 && mDMono.ObjectParamList[0] != null) { HUDTemplate = (GameObject)mDMono.ObjectParamList[0]; } } }
public override void OnDestroy() { Instance = null; }