Пример #1
0
        /// <summary>
        /// 获取热更实体
        /// </summary>
        /// <param name="entityId">实体编号</param>
        /// <returns>实体</returns>
        public HotEntityBase GetEntity(int entityId)
        {
            HotEntityBase hotfixEntity = null;

            if (m_EntityInfos.TryGetValue(entityId, out hotfixEntity))
            {
                return(hotfixEntity);
            }
            return(null);
        }
Пример #2
0
        /// <summary>
        /// 获取所有已加载的实体
        /// </summary>
        /// <returns>所有已加载的实体</returns>
        public HotEntityBase[] GetAllLoadedEntities()
        {
            int index = 0;

            HotEntityBase[] results = new HotEntityBase[m_EntityInfos.Count];
            foreach (KeyValuePair <int, HotEntityBase> entityInfo in m_EntityInfos)
            {
                results[index++] = entityInfo.Value;
            }

            return(results);
        }
Пример #3
0
 /// <summary>
 /// 隐藏实体
 /// </summary>
 /// <param name="entity">实体</param>
 public void HideEntity(HotEntityBase entity)
 {
     GameEntry.Entity.HideEntity(entity.Entity);
 }
Пример #4
0
 /// <summary>
 /// 隐藏实体
 /// </summary>
 /// <param name="entity">实体</param>
 /// <param name="userData">用户自定义数据</param>
 public void HideEntity(HotEntityBase entity, object userData)
 {
     GameEntry.Entity.HideEntity(entity.Entity, userData);
 }
Пример #5
0
 /// <summary>
 /// 是否是合法的实体
 /// </summary>
 /// <param name="entity">实体</param>
 /// <returns>实体是否合法</returns>
 public bool IsValidEntity(HotEntityBase entity)
 {
     return(GameEntry.Entity.IsValidEntity(entity.Entity));
 }