/// <summary> /// checks if anything has happened in the hotel. /// if anything has happend checks what happend and makes sure everyone involved reacts appopriatly. /// </summary> /// <param name="simplePath"></param> /// <param name="hotel">the hotel that is simulated</param> /// <param name="persons">every person inside of the hotel</param> /// <param name="reception">the reception in the lobby</param> /// <param name="customers">every customer inside of the hotel</param> /// <param name="listener">the observer of the hotel</param> /// <param name="lobby">the lobby inside of the hotel</param> /// <param name="elevator">the elevator inside of the hotel</param> /// <param name="cleaner">the main cleaner inside of the hotel, this is the only cleaner qualified to clean emergencies</param> /// <param name="cleaners">the cleaners in the hotel, they can perform cleaning actions</param> /// <param name="gameTime">the runtime of the hotel</param> /// <param name="RoomQueue">The dirty rooms in order of cleaning</param> public void CheckEvents(SimplePath simplePath, Hotel hotel, List <IPerson> persons, Reception reception, List <Customer> customers, EventListener listener, Lobby lobby, Elevator elevator, Cleaner cleaner, List <Cleaner> cleaners, GameTime gameTime, Queue <Room> RoomQueue) { foreach (var evt in listener.Events.ToList()) { if (!_evac) { if (evt.EventType == HotelEventType.CHECK_IN) { if (evt.Data != null) { foreach (var key in evt.Data.Keys) { Customer newCustomer = new Customer() { Preferance = Convert.ToInt32(string.Join(null, System.Text.RegularExpressions.Regex.Split(evt.Data[key], "[^\\d]"))), Position = new Vector2(reception.QueuePosition / 4 + 1, 0), ID = Convert.ToInt32(string.Join(null, System.Text.RegularExpressions.Regex.Split(evt.Data.Keys.First(), "[^\\d]"))) }; persons.Add(newCustomer); customers.Add(newCustomer); reception.Enqueue(newCustomer); elevator.Attach(newCustomer); } } listener.Events.Remove(evt); } else if (evt.EventType == HotelEventType.CHECK_OUT) { foreach (var key in evt.Data.Keys) { var obj = from f in customers where (f.ID == Convert.ToInt32(string.Join(null, System.Text.RegularExpressions.Regex.Split(evt.Data.Values.First(), "[^\\d]")))) select f; if (obj.Count() > 0) { obj.First().Destination = lobby.Position; if (obj.First().Room != null) { obj.First().Room.State = Room.RoomState.Dirty; obj.First().Room = null; obj.First().Route = simplePath.GetRoute(obj.First().Position, obj.First().Destination); } elevator.Detach(obj.First()); persons.Remove(obj.First()); customers.Remove(obj.First()); } listener.Events.Remove(evt); } } else if (evt.EventType == HotelEventType.GOTO_FITNESS) { foreach (var key in evt.Data.Keys) { var obj = from f in customers where (f.ID == Convert.ToInt32(string.Join(null, System.Text.RegularExpressions.Regex.Split(evt.Data.Values.First(), "[^\\d]")))) select f; int TijdsDuur = Convert.ToInt32(string.Join(null, System.Text.RegularExpressions.Regex.Split(evt.Data.Values.ElementAt(1), "[^\\d]"))); if (obj.Count() > 0) { obj.First().Destination = hotel.Areas.Where(a => a.AreaType == "Fitness").First().Position; obj.First().Route = simplePath.GetRoute(obj.First().Position, obj.First().Destination); obj.First().WaitingTime = TijdsDuur; } listener.Events.Remove(evt); } } else if (evt.EventType == HotelEventType.GOTO_CINEMA) { foreach (var key in evt.Data.Keys) { var obj = from f in customers where (f.ID == Convert.ToInt32(string.Join(null, System.Text.RegularExpressions.Regex.Split(evt.Data.Values.First(), "[^\\d]")))) select f; if (obj.Count() > 0) { Cinema leukeCinema = (Cinema)hotel.Areas.Where(a => a.AreaType == "Cinema").First(); obj.First().Destination = leukeCinema.Position; obj.First().Route = simplePath.GetRoute(obj.First().Position, obj.First().Destination); leukeCinema.RunTime = int.MaxValue; obj.First().WaitingTime = leukeCinema.RunTime; } listener.Events.Remove(evt); } } else if (evt.EventType == HotelEventType.NEED_FOOD) { foreach (var key in evt.Data.Keys) { var obj = from f in customers where (f.ID == Convert.ToInt32(string.Join(null, System.Text.RegularExpressions.Regex.Split(evt.Data.Values.First(), "[^\\d]")))) select f; if (obj.Count() > 0) { Restaurant restaurant = (Restaurant)hotel.Areas.Where(a => a.AreaType == "Restaurant").First(); obj.First().Destination = restaurant.Position; restaurant.HuidigeBezetting++; obj.First().Route = simplePath.GetRoute(obj.First().Position, obj.First().Destination); obj.First().WaitingTime = restaurant.EatSpeed; } listener.Events.Remove(evt); } } else if (evt.EventType == HotelEventType.START_CINEMA) { foreach (var key in evt.Data.Keys) { var obj = from f in hotel.Areas where (f.ID == Convert.ToInt32(string.Join(null, System.Text.RegularExpressions.Regex.Split(evt.Data.Values.First(), "[^\\d]")))) select f; if (obj.Count() > 0) { Cinema beginnendeCinema = (Cinema)obj.First(); beginnendeCinema.Started = true; } } listener.Events.Remove(evt); } else if (evt.EventType == HotelEventType.EVACUATE) { foreach (Person person in persons) { person.Destination = lobby.Position; person.Route = simplePath.GetRoute(person.Position, person.Destination); } List <Room> rooms = new List <Room>(); foreach (Room r in hotel.Areas.Where(r => r.AreaType == "Room")) { rooms.Add(r); } foreach (Room room in rooms.Where(r => r.State == Room.RoomState.Cleaning)) { room.State = Room.RoomState.Dirty; } _evac = true; listener.Events.Remove(evt); } else if (evt.EventType == HotelEventType.CLEANING_EMERGENCY) { foreach (var key in evt.Data.Keys) { var obj = from f in hotel.Areas where (f.ID == Convert.ToInt32(string.Join(null, System.Text.RegularExpressions.Regex.Split(evt.Data.Values.First(), "[^\\d]")))) select f; int TijdsDuur = Convert.ToInt32(string.Join(null, System.Text.RegularExpressions.Regex.Split(evt.Data.Values.ElementAt(1), "[^\\d]"))); if (obj.First().GetType() == typeof(Room)) { Room EmergRoom = (Room)obj.First(); EmergRoom.State = Room.RoomState.Emergency; } } listener.Events.Remove(evt); } else { listener.Events.Remove(evt); } } } if (_evac) { foreach (Person person in persons) { if (person.Position == lobby.Position) { _countPeople++; if (person.GetType() == typeof(Customer)) { Customer escapeCustomer = (Customer)person; escapeCustomer.WaitingTime = int.MaxValue; escapeCustomer.Route.Clear(); } if (person.GetType() == typeof(Cleaner)) { Cleaner escapeCleaner = (Cleaner)person; escapeCleaner.Evacuating = true; escapeCleaner.PassedTimeSinceUpdate = 0; } } } if (_countPeople == persons.Count) { foreach (Person runPerson in persons) { if (runPerson.GetType() == typeof(Customer)) { Customer runCustomer = (Customer)runPerson; runCustomer.WaitingTime = 0; } else if (runPerson.GetType() == typeof(Cleaner)) { Cleaner escapeCleaner = (Cleaner)runPerson; escapeCleaner.Cleaning = false; escapeCleaner.Evacuating = false; } } _evac = false; } } _countPeople = 0; }
/// <summary> /// Creates an instance of the given AreaType and returns it. /// </summary> /// <param name="ID">ID of the Area</param> /// <param name="areaType">Type of Area</param> /// <param name="capacity">How many Humans can be in the Area at the same time</param> /// <param name="classification">The Classification of the Area</param> /// <param name="positionX">The horizontal point in the grid</param> /// <param name="positionY">The vertical point in the grid</param> /// <param name="width">The width of the Area</param> /// <param name="height">The height of the Area</param> /// <returns>An instance of the given AreaType (IArea)</returns> public static IArea Create(int ID, string areaType, int capacity, int classification, int positionX, int positionY, int width, int height) { EAreaType AreaType = StringToAreaType(areaType); switch (AreaType) { #region Facilities //If the AreaType is Cinema case EAreaType.Cinema: Cinema tempCinema = new Cinema(); tempCinema.Create(ID, AreaType, capacity, classification, positionX, positionY, width, height); return(tempCinema); //If the AreaType is Restaurant case EAreaType.Restaurant: Restaurant tempRestaurant = new Restaurant(); tempRestaurant.Create(ID, AreaType, capacity, classification, positionX, positionY, width, height); return(tempRestaurant); //If the AreaType is Fitness case EAreaType.Fitness: Fitness tempFitness = new Fitness(); tempFitness.Create(ID, AreaType, capacity, classification, positionX, positionY, width, height); return(tempFitness); #endregion #region MoveAble Areas //If the AreaType is ElevatorShaft case EAreaType.ElevatorShaft: ElevatorShaft tempElevatorShaft = new ElevatorShaft(); tempElevatorShaft.Create(ID, AreaType, capacity, classification, positionX, positionY, width, height); return(tempElevatorShaft); //If the AreaType is Hallway case EAreaType.Hallway: Hallway tempHallway = new Hallway(); tempHallway.Create(ID, AreaType, capacity, classification, positionX, positionY, width, height); return(tempHallway); //If the AreaType is Staircase case EAreaType.Staircase: Staircase tempStaircase = new Staircase(); tempStaircase.Create(ID, AreaType, capacity, classification, positionX, positionY, width, height); return(tempStaircase); #endregion #region Room //If the AreaType is Room case EAreaType.Room: Room tempRoom = new Room(); tempRoom.Create(ID, AreaType, capacity, classification, positionX, positionY, width, height); return(tempRoom); #endregion #region Reception //If the AreaType is Reception case EAreaType.Reception: Reception tempReception = new Reception(); tempReception.Create(ID, AreaType, capacity, classification, positionX, positionY, width, height); return(tempReception); #endregion } //If the given AreaType can't be found we will return null return(null); }