protected override void OnCreated(GameObject rGo) { base.OnCreated(rGo); panel = behaviour._scriptObject as SamplePanel; panel.logic = this; behaviour.AddClick(panel.buttonDialog.gameObject, OnClick); behaviour.AddClick(panel.buttonCroutine.gameObject, OnClick); behaviour.AddClick(panel.buttonPopups.gameObject, OnClick); behaviour.AddClick(panel.buttonWaiting.gameObject, OnClick); behaviour.AddClick(panel.buttonPanel.gameObject, OnClick); Enable(); }
protected override void OnCreated(GameObject rGo) { base.OnCreated(rGo); panel = behaviour.GetLShapObject() as SamplePanel; panel.logic = this; behaviour.AddClick(panel.buttonDialog.gameObject, OnClick); behaviour.AddClick(panel.buttonCroutine.gameObject, OnClick); behaviour.AddClick(panel.buttonPopups.gameObject, OnClick); behaviour.AddClick(panel.buttonWaiting.gameObject, OnClick); behaviour.AddClick(panel.buttonPanel.gameObject, OnClick); Enable(); }