/// <summary> /// A callback function which will be called every time a keyboard activity detected. /// </summary> /// <param name="nCode"> /// [in] Specifies whether the hook procedure must process the message. /// If nCode is HC_ACTION, the hook procedure must process the message. /// If nCode is less than zero, the hook procedure must pass the message to the /// CallNextHookEx function without further processing and must return the /// value returned by CallNextHookEx. /// </param> /// <param name="wParam"> /// [in] Specifies whether the message was sent by the current thread. /// If the message was sent by the current thread, it is nonzero; otherwise, it is zero. /// </param> /// <param name="lParam"> /// [in] Pointer to a CWPSTRUCT structure that contains details about the message. /// </param> /// <returns> /// If nCode is less than zero, the hook procedure must return the value returned by CallNextHookEx. /// If nCode is greater than or equal to zero, it is highly recommended that you call CallNextHookEx /// and return the value it returns; otherwise, other applications that have installed WH_CALLWNDPROC /// hooks will not receive hook notifications and may behave incorrectly as a result. If the hook /// procedure does not call CallNextHookEx, the return value should be zero. /// </returns> private int KeyboardHookProc(int nCode, Int32 wParam, IntPtr lParam) { //indicates if any of underlaing events set e.Handled flag bool handled = false; //it was ok and someone listens to events if ((nCode >= 0) && (KeyDown != null || KeyUp != null || KeyPress != null)) { //read structure KeyboardHookStruct at lParam KeyboardHookStruct MyKeyboardHookStruct = (KeyboardHookStruct)Marshal.PtrToStructure(lParam, typeof(KeyboardHookStruct)); //raise KeyDown if (KeyDown != null && (wParam == WM_KEYDOWN || wParam == WM_SYSKEYDOWN)) { Keys keyData = (Keys)MyKeyboardHookStruct.vkCode; KeyEventArgs e = new KeyEventArgs(keyData); KeyDown(this, e); handled = handled || e.Handled; } // raise KeyPress if (KeyPress != null && wParam == WM_KEYDOWN) { bool isDownShift = ((GetKeyState(VK_SHIFT) & 0x80) == 0x80 ? true : false); bool isDownCapslock = (GetKeyState(VK_CAPITAL) != 0 ? true : false); byte[] keyState = new byte[256]; GetKeyboardState(keyState); byte[] inBuffer = new byte[2]; if (ToAscii(MyKeyboardHookStruct.vkCode, MyKeyboardHookStruct.scanCode, keyState, inBuffer, MyKeyboardHookStruct.flags) == 1) { char key = (char)inBuffer[0]; if ((isDownCapslock ^ isDownShift) && Char.IsLetter(key)) { key = Char.ToUpper(key); } KeyPressEventArgs e = new KeyPressEventArgs(key); KeyPress(this, e); handled = handled || e.Handled; } } // raise KeyUp if (KeyUp != null && (wParam == WM_KEYUP || wParam == WM_SYSKEYUP)) { Keys keyData = (Keys)MyKeyboardHookStruct.vkCode; KeyEventArgs e = new KeyEventArgs(keyData); KeyUp(this, e); handled = handled || e.Handled; } } //if event handled in application do not handoff to other listeners if (handled) { return(1); } else { return(CallNextHookEx(hKeyboardHook, nCode, wParam, lParam)); } }
/// <summary> /// 键盘检测活动将被称为每次回调函数。 /// </summary> private static int KeyboardHookProc(int nCode, Int32 wParam, IntPtr lParam) { //表示如有underlaing事件设置e.Handled标志 bool handled = false; if (nCode >= 0) { //在lParam中读取KeyboardHookStruct结构 KeyboardHookStruct _KeyboardHookStruct = (KeyboardHookStruct)Marshal.PtrToStructure(lParam, typeof(KeyboardHookStruct)); if (s_KeyDown != null && (wParam == WM_KEYDOWN || wParam == WM_SYSKEYDOWN)) { Keys keyData = (Keys)_KeyboardHookStruct.VirtualKeyCode; KeyEventArgs e = new KeyEventArgs(keyData); s_KeyDown.Invoke(_KeyboardHookStruct, e); //s_KeyDown.Invoke(null, e); handled = e.Handled; } // 按键按下 if (s_KeyPress != null && wParam == WM_KEYDOWN) { bool isDownShift = ((GetKeyState(VK_SHIFT) & 0x80) == 0x80 ? true : false); bool isDownCapslock = (GetKeyState(VK_CAPITAL) != 0 ? true : false); byte[] keyState = new byte[256]; GetKeyboardState(keyState); byte[] inBuffer = new byte[2]; if (ToAscii(_KeyboardHookStruct.VirtualKeyCode, _KeyboardHookStruct.ScanCode, keyState, inBuffer, _KeyboardHookStruct.Flags) == 1) { char key = (char)inBuffer[0]; if ((isDownCapslock ^ isDownShift) && Char.IsLetter(key)) { key = Char.ToUpper(key); } KeyPressEventArgs e = new KeyPressEventArgs(key); s_KeyPress.Invoke(null, e); handled = handled || e.Handled; } } // 按键弹起 if (s_KeyUp != null && (wParam == WM_KEYUP || wParam == WM_SYSKEYUP)) { Keys keyData = (Keys)_KeyboardHookStruct.VirtualKeyCode; KeyEventArgs e = new KeyEventArgs(keyData); s_KeyUp.Invoke(null, e); handled = handled || e.Handled; } } //如果事件在应用程序处理的不换手到其他听众 if (handled) { return(-1); } //转发到其它应用程序 return(CallNextHookEx(s_KeyboardHookHandle, nCode, wParam, lParam)); }