Пример #1
0
 public HoneyActor(CharInfo nativeActor) : base(nativeActor)
 {
     _Head = nativeActor.gameObject.AddComponent <TransientHead>();
 }
Пример #2
0
        protected override void Initialize(CharInfo actor)
        {
            base.Initialize(actor);

            Head = actor.gameObject.AddComponent <TransientHead>();
        }