void Awake() { ProcessingScene.Dynamic = GameObject.Find("Dynamic").transform; if (ProcessingUpdate.Default == null) { ProcessingUpdate.Create(); } if (ProcessingSceneLoad.Default == null) { ProcessingSceneLoad.Default = Toolbox.Create <ProcessingSceneLoad>(); } ProcessingSceneLoad.Default.Setup(ScenesToKeep, SceneDependsOn, this); }
private void Awake() { Default = this; }
private void Awake() { Default = this; Toolbox.Add(this); }
private void OnDestroy() { mngUpdate = null; }
public void Setup(ProcessingUpdate mngUpdate) { this.mngUpdate = mngUpdate; }