Пример #1
0
        // ===================================================================================
        // PUBLIC METHODS --------------------------------------------------------------------

        /// <summary>
        /// Connects to a <see cref="ScriptableObject"/> asset.
        /// If the asset already exists at the given path, loads it and returns it.
        /// Otherwise, either returns NULL or automatically creates it before loading and returning it
        /// (depending on the given parameters).
        /// </summary>
        /// <typeparam name="T">Asset type</typeparam>
        /// <param name="adbFilePath">File path (relative to Unity's project folder)</param>
        /// <param name="createIfMissing">If TRUE and the requested asset doesn't exist, forces its creation</param>
        public static T ConnectToSourceAsset <T>(string adbFilePath, bool createIfMissing = false) where T : ScriptableObject
        {
            if (!HOFileUtils.AssetExists(adbFilePath))
            {
                if (createIfMissing)
                {
                    CreateScriptableAsset <T>(adbFilePath);
                }
                else
                {
                    return(null);
                }
            }
            T source = (T)Resources.LoadAssetAtPath(adbFilePath, typeof(T));

            if (source == null)
            {
                // Source changed (or editor file was moved from outside of Unity): overwrite it
                CreateScriptableAsset <T>(adbFilePath);
                source = (T)Resources.LoadAssetAtPath(adbFilePath, typeof(T));
            }
            return(source);
        }
Пример #2
0
        static void CreateMenuItem <T>(string directoryPath, string name, bool isDockableWindow, bool useShortcut, bool useCtrl, bool useShift, string letter)
        {
            directoryPath = directoryPath.Replace(HOFileUtils.pathSlashToReplace, HOFileUtils.pathSlash);
            Type   type          = typeof(T);
            string nameSpace     = type.Namespace;
            string className     = type.Name;
            string fileClassName = className + "MenuItem";
            string filePath      = directoryPath + HOFileUtils.pathSlash + fileClassName + ".cs";

            string dockable = (isDockableWindow ? "false" : "true");
            string shortcut = "";

            if (useShortcut)
            {
                shortcut += " ";
                if (useCtrl)
                {
                    shortcut += "%";
                }
                if (useShift)
                {
                    shortcut += "#";
                }
                shortcut += letter;
            }

            string fileContent = _ClassString.Replace(_ReplaceUsingStr, nameSpace == null ? "" : "using " + nameSpace + ";\n");

            fileContent = fileContent.Replace(_ReplaceFileClassStr, fileClassName);
            fileContent = fileContent.Replace(_ReplaceClassStr, className);
            fileContent = fileContent.Replace(_ReplaceNameStr, name);
            fileContent = fileContent.Replace(_ReplaceDockableStr, dockable);
            fileContent = fileContent.Replace(_ReplaceShortcutStr, shortcut);
            File.WriteAllText(filePath, fileContent);
            AssetDatabase.ImportAsset(HOFileUtils.FullPathToADBPath(filePath), ImportAssetOptions.TryFastReimportFromMetaData);
        }