void Start() { holobounds = GetComponent <Holobounds>(); mesh = GetComponent <MeshFilter>().mesh; r = GetComponent <MeshRenderer>(); GenerateMesh(); ProcessMesh(); }
public override void OnInspectorGUI() { Holobounds h = (Holobounds)target; h.calibrator = EditorGUILayout.ObjectField( "Calibrator", h.calibrator, typeof(TrackedObject), true ) as TrackedObject; fold = EditorGUILayout.Foldout(fold, "Corners"); if (fold) { for (int i = 0; i < 4; ++i) { EditorGUILayout.BeginHorizontal(); h.bounds[i] = EditorGUILayout.Vector2Field("", h.bounds[i]); if (GUILayout.Button("C")) { h.Calibrate(i); } EditorGUILayout.EndHorizontal(); } } EditorGUILayout.BeginHorizontal(); h.floor = EditorGUILayout.FloatField("Floor", h.floor); if (GUILayout.Button("C")) { h.Calibrate(4); } EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); h.ceiling = EditorGUILayout.FloatField("Ceiling", h.ceiling); if (GUILayout.Button("C")) { h.Calibrate(5); } EditorGUILayout.EndHorizontal(); EditorGUILayout.LabelField("Play area:", 0.01f * Mathf.Round(100 * h.area) + " square meters"); EditorGUILayout.Space(); EditorStyles.label.wordWrap = true; EditorGUILayout.LabelField( "Calibrate in play mode, then copy/paste entire component when desired values are found." ); }