public void RaiseSourceUp(IInputSource source, uint sourceId, InteractionSourcePressInfo pressType, object[] tags = null) { // Create input event inputEventData.Initialize(source, sourceId, tags, pressType); // Pass handler through HandleEvent to perform modal/fallback logic HandleEvent(inputEventData, OnSourceUpEventHandler); // UI events IPointingSource pointingSource; FocusManager.Instance.TryGetPointingSource(inputEventData, out pointingSource); PointerInputEventData pointerInputEventData = FocusManager.Instance.GetSpecificPointerEventData(pointingSource); if (pointerInputEventData != null && pressType == InteractionSourcePressInfo.Select) { pointerInputEventData.InputSource = source; pointerInputEventData.SourceId = sourceId; if (pointerInputEventData.selectedObject != null) { ExecuteEvents.ExecuteHierarchy(pointerInputEventData.selectedObject, pointerInputEventData, ExecuteEvents.pointerUpHandler); ExecuteEvents.ExecuteHierarchy(pointerInputEventData.selectedObject, pointerInputEventData, ExecuteEvents.pointerClickHandler); } pointerInputEventData.Clear(); } }
public void RaiseSourceUp(IInputSource source, uint sourceId) { // Create input event inputEventData.Initialize(source, sourceId); // Pass handler through HandleEvent to perform modal/fallback logic HandleEvent(inputEventData, OnSourceUpEventHandler); // UI events if (ShouldSendUnityUiEvents) { PointerEventData unityUIPointerEvent = GazeManager.Instance.UnityUIPointerEvent; HandleEvent(unityUIPointerEvent, ExecuteEvents.pointerUpHandler); } }
private void InputSource_SourceClicked(object sender, SourceClickEventArgs e) { // Create input event inputEventData.Initialize(e.InputSource, e.SourceId); // Pass handler through HandleEvent to perform modal/fallback logic HandleEvent(inputEventData, OnInputClickedEventHandler); // UI events if (ShouldSendUnityUiEvents) { PointerEventData unityUIPointerEvent = GazeManager.Instance.UnityUIPointerEvent; HandleEvent(unityUIPointerEvent, ExecuteEvents.pointerClickHandler); } }
public void RaiseSourceUp(IInputSource source, uint sourceId, InteractionSourcePressInfo pressType, object[] tags = null) { // Create input event inputEventData.Initialize(source, sourceId, tags, pressType); // Pass handler through HandleEvent to perform modal/fallback logic HandleEvent(inputEventData, OnSourceUpEventHandler); // UI events if (ShouldSendUnityUiEvents && pressType == InteractionSourcePressInfo.Select) { PointerInputEventData pointerInputEventData = FocusManager.Instance.GetPointerEventData(); pointerInputEventData.InputSource = source; pointerInputEventData.SourceId = sourceId; HandleEvent(pointerInputEventData, ExecuteEvents.pointerUpHandler); HandleEvent(pointerInputEventData, ExecuteEvents.pointerClickHandler); } }