GetID() публичный Метод

public GetID ( ) : long
Результат long
        private void RoomManagerListener_OnRoomJoined(Room room, int userId)
        {
            if (SharingStage.Instance.Manager.GetLocalUser().GetID() == userId &&
                SharingStage.Instance.CurrentRoom.GetID() == room.GetID())
            {
                SharingStage.Instance.RoomManagerAdapter.AnchorUploadedEvent    += RoomManagerListener_AnchorUploaded;
                SharingStage.Instance.RoomManagerAdapter.AnchorsChangedEvent    += RoomManagerListener_AnchorsChanged;
                SharingStage.Instance.RoomManagerAdapter.AnchorsDownloadedEvent += RoomManagerListener_AnchorDownloaded;

                canUpdate = true;

                if (ShowDetailedLogs)
                {
                    Debug.LogFormat("[SharingWorldAnchorManager] In room {0} with {1} anchors.",
                                    SharingStage.Instance.CurrentRoom.GetName().GetString(),
                                    SharingStage.Instance.CurrentRoom.GetAnchorCount());
                }

                if (AnchorDebugText != null)
                {
                    AnchorDebugText.text += string.Format("\nIn room {0} with {1} anchors.",
                                                          SharingStage.Instance.CurrentRoom.GetName().GetString(),
                                                          SharingStage.Instance.CurrentRoom.GetAnchorCount());
                }
            }
        }
        /// <summary>
        /// Called when anchors are changed in the room.
        /// </summary>
        /// <param name="room">The room where the anchors were changed.</param>
        private void RoomManagerListener_AnchorsChanged(Room room)
        {
            if (SharingStage.Instance.CurrentRoom.GetID() == room.GetID())
            {
                if (AnchorDebugText != null)
                {
                    AnchorDebugText.text += "\nRoom Anchors Updated!  Clearing the local Anchor Store and attempting to download the update...";
                }

                // Clear our local anchor store, and download all our shared anchors again.
                // TODO: Only download the anchors that changed. Currently there's no way to know which anchor changed.
                AnchorStore.Clear();

                if (ShowDetailedLogs)
                {
                    Debug.LogFormat("[SharingWorldAnchorManager] Anchors updated for room \"{0}\".\nClearing the local Anchor Store and attempting to download the update...", room.GetName().GetString());
                }

                if (AnchorDebugText != null)
                {
                    AnchorDebugText.text += string.Format("\nAnchors updated for room \"{0}\".\nClearing the local Anchor Store and attempting to download the update...", room.GetName().GetString());
                }

                int roomAnchorCount = SharingStage.Instance.CurrentRoom.GetAnchorCount();

                for (int i = 0; i < roomAnchorCount; i++)
                {
                    GameObject anchoredObject;
                    string     roomAnchorId = SharingStage.Instance.CurrentRoom.GetAnchorName(i).GetString();

                    if (AnchorGameObjectReferenceList.TryGetValue(roomAnchorId, out anchoredObject))
                    {
                        if (ShowDetailedLogs)
                        {
                            Debug.LogFormat("[SharingWorldAnchorManager] Found cached GameObject reference for \"{0}\".", roomAnchorId);
                        }

                        if (AnchorDebugText != null)
                        {
                            AnchorDebugText.text += string.Format("\nFound cached GameObject reference for \"{0}\".", roomAnchorId);
                        }

                        AttachAnchor(anchoredObject, roomAnchorId);
                    }
                    else
                    {
                        anchoredObject = GameObject.Find(roomAnchorId);

                        if (anchoredObject != null)
                        {
                            if (ShowDetailedLogs)
                            {
                                Debug.LogFormat("[SharingWorldAnchorManager] Found a GameObject reference form scene for \"{0}\".", roomAnchorId);
                            }

                            if (AnchorDebugText != null)
                            {
                                AnchorDebugText.text += string.Format("\nFound a GameObject reference form scene for \"{0}\".", roomAnchorId);
                            }

                            AttachAnchor(anchoredObject, roomAnchorId);
                        }
                        else
                        {
                            Debug.LogWarning("[SharingWorldAnchorManager] Unable to find a matching GameObject for anchor!");
                            if (AnchorDebugText != null)
                            {
                                AnchorDebugText.text += "\nUnable to find a matching GameObject for anchor!";
                            }
                        }
                    }
                }
            }
        }