Пример #1
0
        void OnEnable()
        {
#if !HOLOPLAY_NO_CLIENT
            Debug.LogError("Can't use depthPluginStatic without HOLOPLAY_NO_CLIENT defined!  Use the depthPluginClient component instead.");
            Destroy(this.gameObject);
            return;
#else
            pluginThread = new depthCamThread();
            setTouchLerp(pluginLerp);

            thread = new Thread(new ThreadStart(pluginThread.runForever));
            thread.Start();
#endif
        }
Пример #2
0
        protected override void Cleanup()
        {
            if (pluginThread != null)
            {
                pluginThread.requestStop();
                pluginThread = null;
            }

            //This reference shouldn't be null at this point anyway.
            if (thread != null)
            {
                thread.Join(); //this will cause a slight hiccup in the main calling thread, but without it can occasionally crash...
                thread = null;
            }
            //thread = null; //1 crash noted with this simpler method
        }