public Control() { nDeck = new Deck(); //nDeck.PrintDeck(); Setup(); PlayLoop(); }
public Player(int numplayer) { playerdeck = new Deck(); player = numplayer; count = 0; name = "Unknown"; }
public Player(int pOrder = 0, string pName = "Anonymous") { PlayingDeck = new Deck(); Count = 0; Name = pName; Order = pOrder; }
public Player() { Name = "Untitle"; Score = 0; Mycard = new Deck(); Mycard.deck.Clear(); }
public Player(string name, int i, Deck D) { _name = name; _pile = new List<Card>(26); for(int j=0; j<26; j++, i++) { _pile.Add(D.ADeck[i]); } //PrintPile(); }
public Player() { Name = "NONE"; PlayDeck = new Deck(); WinDeck = new Deck(); }
public static void DeckCards() { base_deck = new Deck(13, 4); base_deck.shuffle(); }
public void StartGame() { Console.WriteLine(" (:3[___] STARTING GAME _(:3JL)_ =3"); Console.Write(" =w= Please Enter Player 1 Name : "); Player[0].Name = Console.ReadLine(); do { Console.Write(" =w= Please Enter Player 2 Name : "); Player[1].Name = Console.ReadLine(); } while (Player[0].Name == Player[1].Name); AllCard = new Deck(); AllCard.Shuffle(); Deal(); }
public static void SettingUp() { //Console.WriteLine("~ Setting up the High-Low Card Game ~"); base_deck = new Deck(13, 4); base_deck.Shuffle(); //base_deck.ViewCardsinDeck(); //Console.WriteLine("Base card deck is READY!"); }
//public static int LastCard { get; private set; } public static void Setting() { baseDeck = new Deck(13, 4); baseDeck.Shuffle(); }
public Game() { Player1 = new Player(); Player2 = new Player(); Dec = new Deck(); }
public Gameplay() { pDeck = new Deck(); creatPlayer(); PlayLoop(); }
public Player() { PlayingDeck = new Deck(); Count = 0; Point = 0; }
public static void Setting(Player player1, Player player2) { maindeck = new Deck(13, 4); System.Console.WriteLine("Welcome to High-Low Card Game!!!"); maindeck.Shuffle(); System.Console.Write("Player1 Name : "); player1.Name = System.Console.ReadLine(); System.Console.Write("Player2 Name : "); player2.Name = System.Console.ReadLine(); System.Console.WriteLine("----------------------------------"); for (int i = 0; i < 52; i += 2) { player1.PlayDeck.CardDeck.Add(maindeck.CardDeck[i]); player2.PlayDeck.CardDeck.Add(maindeck.CardDeck[i + 1]); } }