Пример #1
0
        private void DrawTwoToneContent(Rect rect, GameObject instance, Settings _settings)
        {
            Rect twoToneRect = GetActualHierarchyWidth(rect);

            Handles.DrawSolidRectangleWithOutline(twoToneRect, HierarchyGUI.GetTwoToneColour(instanceIndex), Color.clear);
            HierarchyGUI.DrawStandardContent(rect, instance);

            if (!instance.activeInHierarchy)
            {
                Handles.DrawSolidRectangleWithOutline(twoToneRect, Constants.InactiveColour, Constants.InactiveColour);
            }
        }
Пример #2
0
        protected override void DrawInternal(Rect rect, GameObject instance, Settings settings)
        {
            currentTransform = instance.transform;

            // We've went back to the start
            if (firstTransform == currentTransform)
            {
                // Safe to assume the previous instance was the final
                finalTransform = previousTransform;

                // Find all invalid keys...
                //... remove all of them
                List <int> invalidKeys = new List <int> ();
                foreach (var key in foldoutCache.Keys)
                {
                    if (!validFoldoutCache.Contains(key))
                    {
                        invalidKeys.Add(key);
                    }
                }

                for (int i = 0; i < invalidKeys.Count; i++)
                {
                    foldoutCache.Remove(invalidKeys[i]);
                }

                // Clear the valid cache for the next check
                validFoldoutCache.Clear();
            }

            // First transform will have the lowest index and no parent
            if (currentTransform.parent == null && currentTransform.GetSiblingIndex() == 0)
            {
                firstTransform = currentTransform;
                instanceIndex  = 0;
            }

            // Draw previous transform
            if (previousTransform != null)
            {
                int previousInstanceID = previousTransform.GetInstanceID();

                if (previousNeedsFoldout)
                {
                    foldoutCache[previousInstanceID] = currentTransform.parent == previousTransform;
                }
                else
                if (foldoutCache.ContainsKey(previousInstanceID))
                {
                    foldoutCache.Remove(previousInstanceID);
                }
            }

            // Draw style, and then drawn selection on top

            int  instanceID  = currentTransform.GetInstanceID();
            bool hasChildren = currentTransform.childCount > 0;

            bool hasStyle = settings.globalData.twoToneBackground;

            // Only draw the two tone background if there's no style override

            if (settings.globalData.twoToneBackground)
            {
                DrawTwoToneContent(rect, instance, settings);
                DrawSelection(rect, instanceID);

                hasStyle = true;
            }

            // Draw the style if one is to be applied
            // Have to make sure selection colours are drawn on top when required too

            if (settings.styleData.TryGetStyleFromPrefix(instance.name, out HierarchyStyle prefix))
            {
                Rect styleRect = (instance.transform.parent != null)
                    ? rect
                    : GetActualHierarchyWidth(rect);

                HierarchyGUI.DrawHierarchyStyle(prefix, styleRect, rect, instance.name);
                DrawSelection(rect, instanceID);

                hasStyle = true;
            }

            // Cache values for next instance

            previousRect         = rect;
            previousTransform    = currentTransform;
            previousNeedsFoldout = hasStyle && hasChildren;

            // Draw foldout on top if required

            if (previousNeedsFoldout)
            {
                if (foldoutCache.ContainsKey(instanceID))
                {
                    DrawFoldout(rect, foldoutCache[instanceID]);
                }
                else
                {
                    foldoutCache.Add(instanceID, false);
                }

                validFoldoutCache.Add(instanceID);
            }

            instanceIndex++;
        }
Пример #3
0
        private void DrawStyleElements(Rect rect, int index, bool isActive, bool isFocused)
        {
            rect.x     += 3f;
            rect.width -= 3f;

            if (index >= serializedStyles.arraySize)
            {
                return;
            }

            SerializedProperty style    = serializedStyles.GetArrayElementAtIndex(index);
            SerializedProperty nameProp = style.FindPropertyRelative("name");

            Rect removeRect = rect;

            removeRect.x      = removeRect.width + 6f;
            removeRect.width  = 48f;
            removeRect.height = 18f;
            if (GUI.Button(removeRect, "Delete", EditorStyles.centeredGreyMiniLabel))
            {
                serializedStyles.DeleteArrayElementAtIndex(index);
                serializedSettings.ApplyModifiedProperties();
                serializedSettings.Update();
                return;
            }

            rect.y--;

            Rect foldoutRect = GetFoldoutRect(rect);
            Rect labelRect   = GetStyleLabelRect(rect);
            Rect styleRect   = GetStyleRect(rect);

            EditorGUI.BeginChangeCheck();
            {
                HierarchyGUI.DrawHierarchyStyle(settings.styleData[index], styleRect, labelRect, nameProp.stringValue, false);

                // Use GUI over EditorGUI due to overlapping on draggable
                style.isExpanded = GUI.Toggle(foldoutRect, style.isExpanded, "", EditorStyles.foldout);

                Rect propertyRect = GetStylePropertyRect(rect);

                if (style.isExpanded)
                {
                    Rect box = propertyRect;
                    box.height -= 18f;
                    box.x       = styleRect.x;
                    box.width   = styleRect.width;
                    box.y      -= 3f;

                    GUI.Box(box, "");

                    var customDraws = new Dictionary <string, Action <Rect, SerializedProperty> > ()
                    {
                        { "modes", DrawModes }
                    };

                    SerializedPropertyUtility.DrawChildrenProperties(propertyRect, style, style.isExpanded, customDraws);
                }
            }
            if (EditorGUI.EndChangeCheck())
            {
                serializedSettings.ApplyModifiedProperties();
                serializedSettings.Update();

                settings.styleData[index].UpdateStyle(EditorGUIUtility.isProSkin);
            }
        }