public Game(GuiController guiController) { gameboard = new Gameboard(); gameLogic = new GameLogic(gameboard); // The evaluator class can be used to get a comparison regarding the win rate for several players /*evaluator = new Evaluator(this, * new AlphaBetaPlayer(Player.White, 1, new Evaluation(Player.White, 1000, 1500, 50, 50, 0)), * new AlphaBetaPlayer(Player.White, 1, new Evaluation(Player.White, 1000, 2000, 50, 50, 0)));*/ evaluator = new Evaluator(this); this.guiController = guiController; players = new AbstractPlayer[NUMBER_OF_PLAYERS]; timerNextMove = new Timer(PAUSE_BETWEEN_MOVES); timerNextMove.Elapsed += timerNextMove_Elapsed; timerNextMove.AutoReset = false; }
public Gui() { InitializeComponent(); playButtons = new HexdameButton[61]; int[] buttonsPerRow = new int[] { 1, 2, 3, 4, 5, 4, 5, 4, 5, 4, 5, 4, 5, 4, 3, 2, 1 }; int index = 0; for (int i = 0; i < 9; i++) { int numberOfCells = 9 - Math.Abs(9 / 2 - i); for (int j = 0; j < numberOfCells; j++) { HexdameButton button = new HexdameButton(); int number = i + 1; int character = j + 1; if (i > 4) { character += i - 4; } button.FieldPosition = new Position(number, character); button.Location = new Point(200 + (i > 4?250:(i + 1) * 50) - j * 50, 400 - 20 * (number + character - 2)); button.Width = 50; button.Height = 20; button.Click += button_Click; playButtons[index] = button; this.gamePanel.Controls.Add(button); index++; } } buttonConfirmMove.Click += buttonConfirmMove_Click; controller = new GuiController(this); }