void Start() { // Gets the script for the "Hexasphere" gameobject hexa = Hexasphere.GetInstance("Hexasphere"); hexa.OnTileClick += TileClick; hexa.OnTileMouseOver += TileMouseOver; // Color North in red int ti = hexa.GetTileAtPos(new Vector3(0, 50, 55)); hexa.SetTileColor(ti, Color.red); // Color opposite tile (South) in blue ti = hexa.GetTileAtPolarOpposite(ti); hexa.SetTileColor(ti, Color.blue); // Color opposite tile (Horizon) in green ti = hexa.GetTileAtPos(new Vector3(0, 0, 5)); hexa.SetTileColor(ti, Color.green); }