Пример #1
0
        private static void InputReportReceived(HidDevice sender, HidInputReportReceivedEventArgs args)
        {
            var dPad = (int)args.Report.GetNumericControl(0x01, 0x39).Value;

            var lstickX = args.Report.GetNumericControl(0x01, 0x30).Value - 32768;
            var lstickY = args.Report.GetNumericControl(0x01, 0x31).Value - 32768;

            var rstickX = args.Report.GetNumericControl(0x01, 0x33).Value - 32768;
            var rstickY = args.Report.GetNumericControl(0x01, 0x34).Value - 32768;

            var lt = (int)Math.Max(0, args.Report.GetNumericControl(0x01, 0x32).Value - 32768);
            var rt = (int)Math.Max(0, -1 * (args.Report.GetNumericControl(0x01, 0x32).Value - 32768));

            foreach (var btn in args.Report.ActivatedBooleanControls) //StartAsync = 7, Back = 6
            {
                var id = (int)(btn.Id - 5);

                if (id < 4)
                {
                    FunctionButtonChanged?.Invoke(id);
                }
                else if (id >= 4 && id < 6)
                {
                    BumperButtonChanged?.Invoke(id);
                }
                else
                {
                    FunctionButtonChanged?.Invoke(id);
                }
            }

            if (_leftTrigger != lt)
            {
                LeftTriggerChanged?.Invoke(lt);
                _leftTrigger = lt;
            }

            if (_rightTrigger != rt)
            {
                RightTriggerChanged?.Invoke(rt);
                _rightTrigger = rt;
            }

            var lStickMagnitude = GetMagnitude(lstickX, lstickY);
            var rStickMagnitude = GetMagnitude(rstickX, rstickY);

            var vector = new ControllerVector
            {
                Direction = CoordinatesToDirection(lstickX, lstickY),
                Magnitude = lStickMagnitude
            };

            if (!_leftStickDirectionVector.Equals(vector) && LeftDirectionChanged != null)
            {
                _leftStickDirectionVector = vector;
                LeftDirectionChanged(_leftStickDirectionVector);
            }

            vector = new ControllerVector
            {
                Direction = CoordinatesToDirection(rstickX, rstickY),
                Magnitude = rStickMagnitude
            };

            if (!_rightStickDirectionVector.Equals(vector) && RightDirectionChanged != null)
            {
                _rightStickDirectionVector = vector;
                RightDirectionChanged(_rightStickDirectionVector);
            }

            vector = new ControllerVector
            {
                Direction = (ControllerDirection)dPad,
                Magnitude = 10000
            };

            if (_dpadDirectionVector.Equals(vector) || DpadDirectionChanged == null)
            {
                return;
            }

            _dpadDirectionVector = vector;
            DpadDirectionChanged(vector);
        }
Пример #2
0
        private static void InputReportReceived(HidDevice sender, HidInputReportReceivedEventArgs args)
        {
            var dPad = (int)args.Report.GetNumericControl(0x01, 0x39).Value;

            var lstickX = args.Report.GetNumericControl(0x01, 0x30).Value - 32768;
            var lstickY = args.Report.GetNumericControl(0x01, 0x31).Value - 32768;

            var rstickX = args.Report.GetNumericControl(0x01, 0x33).Value - 32768;
            var rstickY = args.Report.GetNumericControl(0x01, 0x34).Value - 32768;

            var lt = (int)Math.Max(0, args.Report.GetNumericControl(0x01, 0x32).Value - 32768);
            var rt = (int)Math.Max(0, -1 * (args.Report.GetNumericControl(0x01, 0x32).Value - 32768));

            foreach (var btn in args.Report.ActivatedBooleanControls) //StartAsync = 7, Back = 6
            {
                var id = (int)(btn.Id - 5);

                if (id < 4)
                    FunctionButtonChanged?.Invoke(id);
                else if (id >= 4 && id < 6)
                    BumperButtonChanged?.Invoke(id);
                else
                    FunctionButtonChanged?.Invoke(id);
            }

            if (_leftTrigger != lt)
            {
                LeftTriggerChanged?.Invoke(lt);
                _leftTrigger = lt;
            }

            if (_rightTrigger != rt)
            {
                RightTriggerChanged?.Invoke(rt);
                _rightTrigger = rt;
            }

            var lStickMagnitude = GetMagnitude(lstickX, lstickY);
            var rStickMagnitude = GetMagnitude(rstickX, rstickY);

            var vector = new ControllerVector
            {
                Direction = CoordinatesToDirection(lstickX, lstickY),
                Magnitude = lStickMagnitude
            };

            if (!_leftStickDirectionVector.Equals(vector) && LeftDirectionChanged != null)
            {
                _leftStickDirectionVector = vector;
                LeftDirectionChanged(_leftStickDirectionVector);
            }

            vector = new ControllerVector
            {
                Direction = CoordinatesToDirection(rstickX, rstickY),
                Magnitude = rStickMagnitude
            };

            if (!_rightStickDirectionVector.Equals(vector) && RightDirectionChanged != null)
            {
                _rightStickDirectionVector = vector;
                RightDirectionChanged(_rightStickDirectionVector);
            }

            vector = new ControllerVector
            {
                Direction = (ControllerDirection)dPad,
                Magnitude = 10000
            };

            if (_dpadDirectionVector.Equals(vector) || DpadDirectionChanged == null)
                return;

            _dpadDirectionVector = vector;
            DpadDirectionChanged(vector);
        }
Пример #3
0
 private void XboxController_LeftDirectionChanged(ControllerVector sender)
 {
     switch (_selectedIkFunction)
     {
         case SelectedIkFunction.TranslateHorizontal:
             SetBodyHorizontalOffset(sender);
             break;
         case SelectedIkFunction.Translate3D:
             SetBodyRot(sender);
             break;
         default:
             SetBodyRot(sender);
             break;
     }
 }
Пример #4
0
        private void SetBodyHorizontalOffset(ControllerVector sender)
        {
            switch (sender.Direction)
            {
                case ControllerDirection.Left:
                    _bodyPosX = sender.Magnitude.Map(0, 10000, 0, 30);
                    _bodyPosZ = 0;
                    break;
                case ControllerDirection.UpLeft:
                    _bodyPosX = sender.Magnitude.Map(0, 10000, 0, 30);
                    _bodyPosZ = -sender.Magnitude.Map(0, 10000, 0, 30);
                    break;
                case ControllerDirection.UpRight:
                    _bodyPosX = sender.Magnitude.Map(0, 10000, 0, 30);
                    _bodyPosZ = sender.Magnitude.Map(0, 10000, 0, 30);
                    break;
                case ControllerDirection.Right:
                    _bodyPosX = -sender.Magnitude.Map(0, 10000, 0, 30);
                    _bodyPosZ = 0;
                    break;
                case ControllerDirection.Up:
                    _bodyPosX = sender.Magnitude.Map(0, 10000, 0, 30);
                    _bodyPosZ = 0;
                    break;
                case ControllerDirection.Down:
                    _bodyPosX = -sender.Magnitude.Map(0, 10000, 0, 30);
                    _bodyPosZ = 0;
                    break;
                case ControllerDirection.DownLeft:
                    _bodyPosZ = -sender.Magnitude.Map(0, 10000, 0, 30);
                    _bodyPosX = -sender.Magnitude.Map(0, 10000, 0, 30);
                    break;
                case ControllerDirection.DownRight:
                    _bodyPosZ = sender.Magnitude.Map(0, 10000, 0, 30);
                    _bodyPosX = -sender.Magnitude.Map(0, 10000, 0, 30);
                    break;
            }

            _ik.RequestBodyPosition(_bodyRotX, _bodyRotZ, _bodyPosX, _bodyPosZ, _bodyPosY, _bodyRotY);
        }
Пример #5
0
        private void XboxController_RightDirectionChanged(ControllerVector sender)
        {
            switch (sender.Direction)
            {
                case ControllerDirection.Left:
                    _travelRotationY = -sender.Magnitude.Map(0, 10000, 0, TravelRotationYlimit);
                    _travelLengthZ = 0;
                    break;
                case ControllerDirection.UpLeft:
                    _travelRotationY = -sender.Magnitude.Map(0, 10000, 0, TravelRotationYlimit);
                    _travelLengthZ = -sender.Magnitude.Map(0, 10000, 0, TravelLengthZlowerLimit);
                    break;
                case ControllerDirection.DownLeft:
                    _travelRotationY = -sender.Magnitude.Map(0, 10000, 0, TravelRotationYlimit);
                    _travelLengthZ = sender.Magnitude.Map(0, 10000, 0, TravelLengthZlowerLimit); //110
                    break;
                case ControllerDirection.Right:
                    _travelRotationY = sender.Magnitude.Map(0, 10000, 0, TravelRotationYlimit); //3
                    _travelLengthZ = 0;
                    break;
                case ControllerDirection.UpRight:
                    _travelRotationY = sender.Magnitude.Map(0, 10000, 0, TravelRotationYlimit);
                    _travelLengthZ = -sender.Magnitude.Map(0, 10000, 0, TravelLengthZupperLimit); //190
                    break;
                case ControllerDirection.DownRight:
                    _travelRotationY = sender.Magnitude.Map(0, 10000, 0, TravelRotationYlimit);
                    _travelLengthZ = sender.Magnitude.Map(0, 10000, 0, TravelLengthZlowerLimit);
                    break;
                case ControllerDirection.Up:
                    _travelLengthZ = -sender.Magnitude.Map(0, 10000, 0, TravelLengthZupperLimit);
                    _travelRotationY = 0;
                    break;
                case ControllerDirection.Down:
                    _travelLengthZ = sender.Magnitude.Map(0, 10000, 0, TravelLengthZupperLimit);
                    _travelRotationY = 0;
                    break;
            }

            _ik.RequestMovement(_gaitSpeed, _travelLengthX, _travelLengthZ, _travelRotationY);
        }
Пример #6
0
        private async void XboxController_DpadDirectionChanged(ControllerVector sender)
        {
            if (_dpadStopwatch.ElapsedMilliseconds > 250)
            {
                _dpadStopwatch.Restart();
            }
            else
                return;

            switch (sender.Direction)
            {
                case ControllerDirection.Left:

                    switch (_selectedIkFunction)
                    {
                        case SelectedIkFunction.Behavior:
                            _selectedBehavior--;

                            if ((int)_selectedBehavior <= 0)
                                _selectedBehavior = 0;

                            await _display.WriteAsync($"{Enum.GetName(typeof(Behavior), _selectedBehavior)}", 2);
                            break;
                        case SelectedIkFunction.GaitType:
                            _gaitType--;

                            if (_gaitType < 0)
                                _gaitType = (GaitType)4;

                            await _display.WriteAsync(Enum.GetName(typeof(GaitType), _gaitType), 2);
                            SetGaitOptions();
                            break;
                        case SelectedIkFunction.GaitSpeed:
                            _gaitSpeed = _gaitSpeed - 2;
                            if (_gaitSpeed < GaitSpeedMin)
                                _gaitSpeed = GaitSpeedMin;
                            _ik.RequestSetGaitOptions(_gaitSpeed, _legLiftHeight);
                            await _display.WriteAsync($"_gaitSpeed = {_gaitSpeed}", 2);
                            break;
                        case SelectedIkFunction.SetFootHeightOffset:
                            _selectedLeg--;
                            if (_selectedLeg < 0)
                                _selectedLeg = 0;
                            await _display.WriteAsync($"_selectedLeg = {_selectedLeg}", 2);
                            break;
                    }
                    break;
                case ControllerDirection.Right:
                    switch (_selectedIkFunction)
                    {
                        case SelectedIkFunction.Behavior:
                            _selectedBehavior++;

                            if ((int)_selectedBehavior > 4)
                                _selectedBehavior = (Behavior)4;

                            await _display.WriteAsync($"{Enum.GetName(typeof(Behavior), _selectedBehavior)}", 2);
                            break;
                        case SelectedIkFunction.GaitType:
                            _gaitType++;

                            if ((int)_gaitType > 4)
                                _gaitType = 0;

                            await _display.WriteAsync(Enum.GetName(typeof(GaitType), _gaitType), 2);
                            SetGaitOptions();
                            break;
                        case SelectedIkFunction.GaitSpeed:
                            _gaitSpeed = _gaitSpeed + 2;
                            if (_gaitSpeed > GaitSpeedMax)
                                _gaitSpeed = GaitSpeedMax;
                            _ik.RequestSetGaitOptions(_gaitSpeed, _legLiftHeight);
                            await _display.WriteAsync($"_gaitSpeed = {_gaitSpeed}", 2);
                            break;
                        case SelectedIkFunction.SetFootHeightOffset:
                            _selectedLeg++;
                            if (_selectedLeg == 5)
                                _selectedLeg = 5;

                            await _display.WriteAsync($"_selectedLeg = {_selectedLeg}", 2);
                            break;
                    }
                    break;
                case ControllerDirection.Up:
                    switch (_selectedIkFunction)
                    {
                        case SelectedIkFunction.LegLiftHeight:
                            _legLiftHeight++;

                            if (_legLiftHeight > LegLiftHeightUpperLimit)
                                _legLiftHeight = LegLiftHeightUpperLimit;

                            await _display.WriteAsync($"Height = {_legLiftHeight}", 2);

                            _ik.RequestSetGaitOptions(_gaitSpeed, _legLiftHeight);
                            break;
                        case SelectedIkFunction.SetFootHeightOffset:
                            _legPosY = _legPosY + 1;
                            _ik.RequestLegYHeight(_selectedLeg, _legPosY);
                            break;
                        case SelectedIkFunction.PingSetup:
                            _ik.RequestNewPerimeter(true);
                            break;
                        case SelectedIkFunction.BodyHeight:
                            _bodyPosY = _bodyPosY + 5;
                            if (_bodyPosY > 110)
                                _bodyPosY = 110;
                            _ik.RequestBodyPosition(_bodyRotX, _bodyRotZ, _bodyPosX, _bodyPosZ, _bodyPosY, _bodyRotY);
                            await _display.WriteAsync($"_bodyPosY = {_bodyPosY}", 2);
                            break;
                        case SelectedIkFunction.Posture:
                            _posture++;
                            await SetPosture();
                            break;
                        case SelectedIkFunction.Behavior:
                            _ik.RequestBehavior(_selectedBehavior, true);
                            await _display.WriteAsync($"{nameof(_selectedBehavior)} start");
                            break;
                    }
                    break;
                case ControllerDirection.Down:
                    switch (_selectedIkFunction)
                    {
                        case SelectedIkFunction.LegLiftHeight:
                            _legLiftHeight--;

                            if (_legLiftHeight < LegLiftHeightLowerLimit)
                                _legLiftHeight = LegLiftHeightLowerLimit;

                            await _display.WriteAsync($"Height = {_legLiftHeight}", 2);

                            _ik.RequestSetGaitOptions(_gaitSpeed, _legLiftHeight);
                            break;
                        case SelectedIkFunction.SetFootHeightOffset:
                            _legPosY = _legPosY - 1;
                            _ik.RequestLegYHeight(_selectedLeg, _legPosY);
                            break;
                        case SelectedIkFunction.PingSetup:
                            _ik.RequestNewPerimeter(false);
                            break;
                        case SelectedIkFunction.BodyHeight:
                            _bodyPosY = _bodyPosY - 5;
                            if (_bodyPosY < 10)
                                _bodyPosY = 10;
                            _ik.RequestBodyPosition(_bodyRotX, _bodyRotZ, _bodyPosX, _bodyPosZ, _bodyPosY, _bodyRotY);
                            await _display.WriteAsync($"_bodyPosY = {_bodyPosY}", 2);
                            break;
                        case SelectedIkFunction.Posture:
                            _posture--;
                            await SetPosture();
                            break;
                        case SelectedIkFunction.Behavior:
                            _ik.RequestBehavior(_selectedBehavior, false);
                            await _display.WriteAsync($"{nameof(_selectedBehavior)} stop");
                            break;
                    }
                    break;
            }
        }