static void Main(string[] args) { double smallD = 3.10; double circleR = 0.14; Point center = new Point(0.0, 0.0); Hexagon bigH = new Hexagon(center, smallD); List <Point> vertices = bigH.Vertices(); List <Circles> circles = new List <Circles>(); Circles centerCircle = new Circles(bigH.Center, circleR); circles.Add(centerCircle); decimal pitch = 0.3971M; Hexagon h1 = new Hexagon(bigH.Center, pitch); Hexagon h2 = new Hexagon(bigH.Center, pitch * 2); Hexagon h3 = new Hexagon(bigH.Center, pitch * 3); Hexagon h4 = new Hexagon(bigH.Center, pitch * 4); for (int i = 0; i < 6; i++) { Circles c1 = new Circles(h1.Vertices()[i], circleR); Circles c2 = new Circles(h2.Vertices()[i], circleR); Circles c3 = new Circles(h3.Vertices()[i], circleR); Circles c4 = new Circles(h4.Vertices()[i], circleR); circles.Add(c1); circles.Add(c2); circles.Add(c3); circles.Add(c4); } foreach (Circles c in circles) { Console.WriteLine(c); } Console.WriteLine(circles.Count); Console.ReadLine(); }
static void Main(string[] args) { double smallD = 3.10; double circleR = 0.14; Point center = new Point(0.0, 0.0); Hexagon bigH = new Hexagon(center, smallD); List <Point> vertices = bigH.Vertices(); List <Circles> circles = new List <Circles>(); Circles centerCircle = new Circles(bigH.Center, circleR); circles.Add(centerCircle); decimal pitch = 0.3971M; Hexagon h1 = new Hexagon(bigH.Center, pitch); Hexagon h2 = new Hexagon(bigH.Center, pitch * 2); Hexagon h3 = new Hexagon(bigH.Center, pitch * 3); Hexagon h4 = new Hexagon(bigH.Center, pitch * 4); for (int i = 0; i < 6; i++) { Circles c1 = new Circles(h1.Vertices()[i], circleR); circles.Add(c1); Circles c2 = new Circles(h2.Vertices()[i], circleR); circles.Add(c2); Circles c3 = new Circles(h3.Vertices()[i], circleR); circles.Add(c3); Circles c4 = new Circles(h4.Vertices()[i], circleR); circles.Add(c4); } //Add first level hex intercepts List <Edge> h2Edges = h2.Edges(); List <Point> h2_intercepts = new List <Point>(); for (int i = 0; i < 6; i++) { h2_intercepts.AddRange(h2Edges[i].intercepts(h2Edges[i].P1, h2Edges[i].P2, 2)); } for (int i = 0; i < 6; i++) { Circles c5 = new Circles(h2_intercepts[i], circleR); circles.Add(c5); } //Add second level hex intercepts List <Edge> h3Edges = h3.Edges(); List <Point> h3_intercepts = new List <Point>(); for (int i = 0; i < 6; i++) { h3_intercepts.AddRange(h3Edges[i].intercepts(h3Edges[i].P1, h3Edges[i].P2, 3)); } for (int i = 0; i < h3_intercepts.Count; i++) { Circles c6 = new Circles(h3_intercepts[i], circleR); circles.Add(c6); } //Add third level hex intercepts List <Edge> h4Edges = h4.Edges(); List <Point> h4_intercepts = new List <Point>(); for (int i = 0; i < 6; i++) { h4_intercepts.AddRange(h4Edges[i].intercepts(h4Edges[i].P1, h4Edges[i].P2, 4)); } for (int i = 0; i < h4_intercepts.Count; i++) { Circles c7 = new Circles(h4_intercepts[i], circleR); circles.Add(c7); } foreach (Circles c in circles) { Console.WriteLine(c); } Console.WriteLine(circles.Count); //foreach (Point p in h2_intercepts) //{ // Console.WriteLine(p); //} Console.ReadLine(); }