private void SetSelectedScreen(DispatcherTimer _hive, InventoryScreen InvScr, String tabIndex)
 {
     _hive.IsEnabled = false;
     InvScr.tabControl1.SelectedTab = InvScr.tabControl1.TabPages[tabIndex];
     InvScr.tabControl1.SelectedTab.Focus();
     if (tabIndex.Equals("tabPage1"))
         InvScr.Inventory.Focus();
     else
         InvScr.EquippedInventory.Focus();
     InvScr.ShowDialog();
 }
        private void OnButtonKeyDown(object sender, System.Windows.Input.KeyEventArgs e)
        {
            InventoryScreen InvScr;

            switch (e.Key)
            {
                case Key.W:
                    Player.GetInstance().Interact(EnumDirection.Up);
                    break;

                case Key.A:
                    Player.GetInstance().Interact(EnumDirection.Left);
                    break;

                case Key.S:
                    Player.GetInstance().Interact(EnumDirection.Down);
                    break;

                case Key.D:
                    Player.GetInstance().Interact(EnumDirection.Right);
                    break;

                case Key.K:
                    HiveMind.GetInstance().ClearHive();
                    break;

                case Key.I:
                    PauseHive();
                    InvScr = new InventoryScreen(_hive, "tabPage1");
                    InvScr.ShowDialog();
                    //SetSelectedScreen(_hive, InvScr, "tabPage1");
                    break;

                case Key.C:
                    _hive.IsEnabled = false;
                    InvScr = new InventoryScreen(_hive, "tabPage2");
                    InvScr.ShowDialog();
                    //SetSelectedScreen(_hive, InvScr, "tabPage2");
                    break;

            }

            Maze.GetInstance().Refresh(Player.GetInstance());
        }