Пример #1
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 public JumpCommand(GameObject obj) : base(obj)
 {
 }
Пример #2
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 public MovementCommand(GameObject obj, sbyte movementX, sbyte movementY) : base(obj)
 {
     X = movementX;
     Y = movementY;
 }
Пример #3
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 public SpellUseCommand(GameObject obj, int spellId, float angle) : base(obj)
 {
     SpellId = spellId;
     Angle = angle;
 }
Пример #4
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 public MapInstanceMessage(GameObject obj)
 {
     GameObj = obj;
 }
Пример #5
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 public RemoveEntityResult(GameObject obj, RemovEntityResultEnum resultCode) : base(obj)
 {
     Code = resultCode;
 }
Пример #6
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 public AddEntityResult(GameObject obj, AddEntityResultEnum resultCode) : base(obj)
 {
     Code = resultCode;
 }
Пример #7
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 public RemoveEntity(GameObject obj) : base(obj)
 {
 }
Пример #8
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 public AddEntity(GameObject obj) : base(obj)
 {
 }