// TODO BUSCAR OS ITENS QUE O PLAYER CARREGA public static void LoadPlayerInventory(Hero.Hero hero) { }
public static void FillHeroes() { HeroesOfPlayer = new Hero.Hero[3]; HeroesOfPlayer[0] = new Fighter(200, 100, 20); HeroesOfPlayer[1] = new BlackMage(150, 10, 20, 400, 100); HeroesOfPlayer[2] = new WhiteMage(150, 10, 20, 400, 100); }