public void EquipUnEquip(DefenceStats defenseStats, bool equipItem = true) { int multiplayer = 1; // default to sebtracting int makeNegative = -1; if (!equipItem) { multiplayer *= makeNegative; } otherDefence += multiplayer * (defenseStats.baseDefence + defenseStats.otherDefence); windResistance += multiplayer * (defenseStats.windResistance); earthResistance += multiplayer * (defenseStats.earthResistance); fireResistance += multiplayer * (defenseStats.fireResistance); waterResistance += multiplayer * (defenseStats.waterResistance); }
public void addToBase(DefenceStats myDefenceStats, float numToAdd = 0f) { myDefenceStats.baseDefence = numToAdd; }