/// <summary> /// /// </summary> private bool StartD3D() { if (!loaded || EffectsManager == null || RenderTechniquesManager == null) { if (EffectsManager == null) { EffectsManager = defaultEffectsManager = new DefaultEffectsManager(new DefaultRenderTechniquesManager()); } //RenderTechniquesManager = DefaultRenderTechniquesManagerObj.Value; //EffectsManager = DefaultEffectsManagerObj.Value; return(false); // StardD3D() is called from DP changed handler } surfaceD3D = new DX11ImageSource(EffectsManager.AdapterIndex); surfaceD3D.IsFrontBufferAvailableChanged += OnIsFrontBufferAvailableChanged; device = EffectsManager.Device; deferredRenderer = new DeferredRenderer(); renderRenderable.DeferredRenderer = deferredRenderer; CreateAndBindTargets(); SetDefaultRenderTargets(); Source = surfaceD3D; InvalidateRender(); return(true); }
/// <summary> /// /// </summary> private void StartD3D() { this.surfaceD3D = new DX11ImageSource(); this.surfaceD3D.IsFrontBufferAvailableChanged += this.OnIsFrontBufferAvailableChanged; this.device = EffectsManager.Device; this.deferredRenderer = new DeferredRenderer(); this.renderRenderable.DeferredRenderer = this.deferredRenderer; this.CreateAndBindTargets(); this.SetDefaultRenderTargets(); this.Source = this.surfaceD3D; }
public void CreateImageSource(int adapterIdx) { var cd = Dispatcher.CurrentDispatcher; SynchronizeToCurrentThread(() => { image.Source = null; Disposer.RemoveAndDispose(ref surfaceD3D); surfaceD3D = new DX11ImageSource(adapterIdx); image.Source = surfaceD3D; surfaceD3D.IsFrontBufferAvailableChanged += (s, e) => cd.BeginInvoke(new Action(() => IsFrontBufferAvailableChanged(s, e))); }); }
/// <summary> /// /// </summary> private void StartD3D() { if (EffectsManager == null || RenderTechniquesManager == null) { // Make sure both are null RenderTechniquesManager = null; EffectsManager = null; RenderTechniquesManager = new DefaultRenderTechniquesManager(); EffectsManager = new DefaultEffectsManager(RenderTechniquesManager); return; // StardD3D() is called from DP changed handler } surfaceD3D = new DX11ImageSource(EffectsManager.AdapterIndex); surfaceD3D.IsFrontBufferAvailableChanged += OnIsFrontBufferAvailableChanged; device = EffectsManager.Device; deferredRenderer = new DeferredRenderer(); renderRenderable.DeferredRenderer = deferredRenderer; CreateAndBindTargets(); SetDefaultRenderTargets(); Source = surfaceD3D; InvalidateRender(); }
/// <summary> /// /// </summary> private void StartD3D() { this.surfaceD3D = new DX11ImageSource(); this.surfaceD3D.IsFrontBufferAvailableChanged += this.OnIsFrontBufferAvailableChanged; this.device = EffectsManager.Device; this.deferredRenderer = new DeferredRenderer(); this.renderRenderable.DeferredRenderer = this.deferredRenderer; this.CreateAndBindTargets(); this.SetDefaultRenderTargets(); this.Source = this.surfaceD3D; }
/// <summary> /// /// </summary> private void StartD3D() { if (EffectsManager == null || RenderTechniquesManager == null) { // Make sure both are null RenderTechniquesManager = null; EffectsManager = null; RenderTechniquesManager = new DefaultRenderTechniquesManager(); EffectsManager = new DefaultEffectsManager(RenderTechniquesManager); return; // StardD3D() is called from DP changed handler } surfaceD3D = new DX11ImageSource(); surfaceD3D.IsFrontBufferAvailableChanged += OnIsFrontBufferAvailableChanged; device = EffectsManager.Device; deferredRenderer = new DeferredRenderer(); renderRenderable.DeferredRenderer = deferredRenderer; CreateAndBindTargets(); SetDefaultRenderTargets(); Source = surfaceD3D; InvalidateRender(); }
/// <summary> /// /// </summary> private void StartD3D() { surfaceD3D = new DX11ImageSource(); surfaceD3D.IsFrontBufferAvailableChanged += OnIsFrontBufferAvailableChanged; device = EffectsManager.Device; deferredRenderer = new DeferredRenderer(); renderRenderable.DeferredRenderer = deferredRenderer; CreateAndBindTargets(); SetDefaultRenderTargets(); Source = surfaceD3D; InvalidateRender(); }