public void Initialize() { m_manager = WorldManager.GetInstance(); m_graphics = GraphicsManager.GetInstance(); m_bookLF = DataReader.Load<Texture2D>("Texture/Handbook/book_l_fg"); m_bookLB = DataReader.Load<Texture2D>("Texture/Handbook/book_l_bg"); m_bookRF = DataReader.Load<Texture2D>("Texture/Handbook/book_r_fg"); m_bookRB = DataReader.Load<Texture2D>("Texture/Handbook/book_r_bg"); m_bookFG = DataReader.Load<Texture2D>("Texture/Handbook/glass_fg"); m_bookBG = DataReader.Load<Texture2D>("Texture/Handbook/glass_fg"); }
internal MapDrawer(WorldPart entity, WorldLayer layer, Texture2D texture2D, int layerCount, float alpha, float scale, Vector2 offset) { m_manager = WorldManager.GetInstance(); m_texture = texture2D; m_size = new Point(texture2D.Height, texture2D.Height); m_layerCount = layerCount; m_mapPart = entity; m_srcRect = new Rectangle(0, 0, m_size.X, m_size.Y); m_offset = offset; m_alpha = alpha; m_scale = scale; m_layer = layer; }
internal WorldPart(MapItem data, MapInfo mapDataList, SencePart sencePart, int collusionLayer, MapManager.MapLoadingData loadingData) { m_data = loadingData; int count = data.List.Count; m_manager = WorldManager.GetInstance(); m_mapData = sencePart; m_collusionLayer = collusionLayer; //m_filepath = new string[count]; m_layers = new MapDrawer[count +1]; string path = "Maps/" + mapDataList.Name + "/"; m_locate = new Vector2(data.X * ImageSize, data.Y * ImageSize); foreach( var textureInfo in data.List) { DataReader.LoadAsync<Texture2D>( path + textureInfo.Texture, LoadingItemCallback, textureInfo.Layer ); m_data.LoadingLeft++; } }
public override void Initialize() { m_audioManager = AudioManager.GetInstance(); m_audioManager.LoadSound("SongOfWaterSpray",DataReader.Load<SoundEffect>("MusicAndSoundEffect/SoundEffect/SongOfWaterSpray")); m_audioManager.LoadSong("SongOfRunningGame", DataReader.Load<Song>("MusicAndSoundEffect/Song/MusicOfRunningGameState")); m_levels = MapManager.GetInstance(); m_world = WorldManager.GetInstance(); m_sence = SenceManager.GetInstance(); m_effect = GraphicsManager.GetInstance(); m_stateManager = StateManager.GetInstance(); //m_levels.Load( "Map6" ); m_levels.Goto( "Map0" ); //m_levels.Load("Map0"); player = m_world.Player; m_renderTarget2D = new RenderTarget2D( HealGame.Game.GraphicsDevice, 800, 600, false, HealGame.Game.GraphicsDevice.PresentationParameters.BackBufferFormat, DepthFormat.Depth24Stencil8 ); m_resolveTarget = new RenderTarget2D( HealGame.Game.GraphicsDevice, 800, 600, false, HealGame.Game.GraphicsDevice.PresentationParameters.BackBufferFormat, DepthFormat.Depth24Stencil8); //DataReader.Load<Effect>("Effect/Blur"); }
public override void Initialize() { m_worldManager = WorldManager.GetInstance(); m_senceManager = SenceManager.GetInstance(); }
public WorldManager() { m_instance = this; }
public void Initialize() { m_manager = WorldManager.GetInstance(); m_graphics = GraphicsManager.GetInstance(); }