Пример #1
0
 // Good to know Awake runs before Start
 private void Awake()
 {
     if (Instance != null)
     {
         Destroy(gameObject);
     }
     else
     {
         Instance = this;
         levels   = loadLevels();
     }
 }
Пример #2
0
        private void Start()
        {
            // Get a reference to the levels
            HawkGameManger manger = HawkGameManger.Instance;

            collectableManager = HawkCollectableManager.Instance;

            // event subscription
            HawkBrick.onBrickDestruction += onBrickDestruction;
            levels       = manger.levels;
            maxRows      = manger.maxRows;
            maxCols      = manger.maxCols;
            currentLevel = manger.currentLevel;

            bricksContainer = new GameObject("bricksContainer");
            makeBricks();
        }